Explore beyond the visorMetroid PrimeGUIDES

Metroid Prime: Weapons & Upgrades

26 equipment and collectible types, grouped by purpose. Includes starting equipment, new abilities, expansions and artifacts; this is not a room-by-room pickup checklist.

Power Beam — Metroid Prime
Beams

Power Beam

Samus’s standard rapid-fire beam. Opens blue doors and works with the Charge Beam.

Charge Beam in the original GameCube Metroid Prime.
Beams

Charge Beam

Hold fire to build a stronger shot. Charging also helps draw nearby pickups toward Samus.

Wave Beam in the original GameCube Metroid Prime.
Beams

Wave Beam

Electrical shots open purple doors and energise compatible electrical conduits.

Ice Beam in the original GameCube Metroid Prime.
Beams

Ice Beam

Freezes vulnerable enemies and opens white doors. Follow a freeze with a Missile against suitable targets.

Plasma Beam in the original GameCube Metroid Prime.
Beams

Plasma Beam

A powerful heat-based beam that opens red doors and melts certain ice barriers.

Phazon Beam in the original GameCube Metroid Prime.
Beams

Phazon Beam

A special weapon for the final battle, powered by the Phazon pools left by Metroid Prime.

Missile Launcher — Metroid Prime
Missiles & combos

Missile Launcher

Explosive shots break Missile door shields. The initial launcher provides a capacity of five.

Super Missile in the original GameCube Metroid Prime.
Missiles & combos

Super Missile

The Power Beam’s charge combo delivers a powerful explosive strike and consumes five Missiles.

Wavebuster in the original GameCube Metroid Prime.
Missiles & combos

Wavebuster

The Wave Beam’s combo maintains an electrical stream while consuming Missile ammunition.

Ice Spreader in the original GameCube Metroid Prime.
Missiles & combos

Ice Spreader

The Ice Beam’s combo spreads freezing energy over a target area.

Flamethrower in the original GameCube Metroid Prime.
Missiles & combos

Flamethrower

The Plasma Beam’s combo projects a sustained flame using Missile ammunition.

Combat Visor — Metroid Prime
Visors

Combat Visor

The standard view for combat, with targeting, health, ammunition and map information.

Scan Visor — Metroid Prime
Visors

Scan Visor

Reads lore, enemy information and control panels. Scan new enemies and bosses before defeating them.

Thermal Visor in the original GameCube Metroid Prime.
Visors

Thermal Visor

Highlights heat signatures and concealed electrical targets, particularly useful in dark rooms.

X-Ray Visor in the original GameCube Metroid Prime.
Visors

X-Ray Visor

Reveals hidden platforms and enemies that are difficult to track with ordinary sight.

Morph Ball in the original GameCube Metroid Prime.
Morph Ball

Morph Ball

Transforms Samus into a small rolling form for tunnels and tight passages.

Morph Ball Bombs in the original GameCube Metroid Prime.
Morph Ball

Morph Ball Bombs

Drops small bombs while rolling. Use them for Bomb Slots, breakable surfaces and bomb jumps.

Boost Ball in the original GameCube Metroid Prime.
Morph Ball

Boost Ball

Charge and release a burst of speed, including repeated boosts to climb half-pipes.

Spider Ball in the original GameCube Metroid Prime.
Morph Ball

Spider Ball

Clings to the game’s magnetic tracks, allowing Samus to follow routes up walls and around structures.

Power Bombs — Metroid Prime
Morph Ball

Power Bombs

A large Morph Ball explosion breaks suitable heavy barriers. The initial upgrade supplies a capacity of four.

Space Jump Boots in the original GameCube Metroid Prime.
Movement

Space Jump Boots

Adds a second jump in mid-air. Use the extra height and distance to revisit earlier rooms.

Grapple Beam in the original GameCube Metroid Prime.
Movement

Grapple Beam

Latches onto designated Grapple Points so Samus can swing across gaps.

Energy Tank — Metroid Prime
Expansions & artifacts

Energy Tank

Each tank adds 100 energy. There are 14 tanks to collect.

Missile Expansions — Metroid Prime
Expansions & artifacts

Missile Expansions

49 expansions add five Missiles each. Combined with the launcher, maximum capacity is 250.

Power Bomb Expansions — Metroid Prime
Expansions & artifacts

Power Bomb Expansions

Four expansions add one Power Bomb each, raising maximum capacity from four to eight.

Chozo Artifacts — Metroid Prime
Expansions & artifacts

Chozo Artifacts

Find 12 artifacts and return them to the Artifact Temple to open the route toward the Impact Crater.

Metroid Prime artwork, icons and screenshots © Nintendo / Retro Studios. Images archived by Wikitroid.

References

Covered edition: Original Nintendo GameCube game. Wii and Switch re-releases have different controls and bonus features.