Metroid Prime: Locations
Seven main locations: the prologue frigate and six regions on Tallon IV. Individual rooms and the crashed frigate are not counted as separate regions.
Contains late-game location and upgrade spoilers.

Frigate Orpheon
The Space Pirate research frigate introduces scanning, combat and an emergency escape. Its later wreck is part of Tallon Overworld.

Tallon Overworld
A rainy wilderness containing Samus’s landing site, the Artifact Temple and the crashed frigate. New abilities reveal routes on return visits.

Chozo Ruins
A network of ruined halls, shrines and plazas. Early equipment and the battle with Flaahgra make this a major first destination.

Magmoor Caverns
Lava-filled passages connect several regions. Heat protection and careful movement make repeated journeys much safer.

Phendrana Drifts
Snowy Chozo structures give way to Space Pirate laboratories. The region includes the battle with Thardus.

Phazon Mines
Deep mining operations, dangerous Phazon and heavily armed Pirates lead toward the Omega Pirate encounter.

Impact Crater
The endgame area beneath the Artifact Temple. Contains the final encounter with Metroid Prime.
Metroid Prime artwork, icons and screenshots © Nintendo / Retro Studios. Images archived by Wikitroid.
Track the obstacle you expect to solve
On a return visit, identify a specific locked route, suspicious surface or environmental hazard that matches the equipment gained since your last trip. Travel directly to that test, then explore the newly accessible area. If the obstacle still does not respond, scan and inspect its visual cue before spending more ammunition. A useful map note records why a path was blocked as well as where it was found.
References
Covered edition: Original Nintendo GameCube game. Wii and Switch re-releases have different controls and bonus features.
