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THE LEGEND OF ZELDA: A LINK TO THE PAST / EQUIPMENT

Equipment, weapons and key items

Where important tools enter the adventure, what they do, and when to revisit earlier obstacles.

Spoiler notice: This guide discusses story progression or late-game content.

Edition covered

Original SNES release; Game Boy Advance additions are outside this guide.

Equipment, weapons and key items — quick reference
EntryRole or use
BowEastern Palace
Pegasus BootsSahasrahla’s reward
Magic MirrorWorld transition tool
Moon PearlDark World form protection
Hammer and HookshotDark World dungeon equipment
Fire Rod and Ice RodElemental puzzle and combat tools
Titan’s MittHeavy lifting
Cane of SomariaBlock creation
01

Bow

Eastern Palace. A key ranged tool and useful answer to certain enemies. Keep arrows stocked before returning to a dungeon that depends on shooting.

02

Pegasus Boots

Sahasrahla’s reward. Enable a dash that crosses some obstacles and strikes certain objects. Aim the run before accelerating, especially near ledges.

03

Magic Mirror

World transition tool. Returns Link from the Dark World to the Light World and enables location puzzles. Think about the corresponding terrain in both worlds.

04

Moon Pearl

Dark World form protection. Recovered in the Tower of Hera. Without it, reaching the Dark World does not give Link normal access to all his equipment and actions.

05

Hammer and Hookshot

Dark World dungeon equipment. The Hammer comes from the Palace of Darkness; the Hookshot from Swamp Palace. Mark pegs and grappling crossings separately when planning revisits.

06

Fire Rod and Ice Rod

Elemental puzzle and combat tools. Both use magic and have different acquisition routes. Carry sufficient magic before a boss or obstacle that specifically requires one of them.

07

Titan’s Mitt

Heavy lifting. The Thieves’ Town reward expands the rocks Link can lift. Use it to revisit blocked outdoor routes rather than only the next dungeon entrance.

08

Cane of Somaria

Block creation. Found in Misery Mire, it creates blocks and interacts with special platforms later. Check nearby switches and marked tracks when unsure how to use it.

FIELD NOTE

This is a curated reference to important entries, not a complete database. Follow the edition note: later remakes may change availability, names or mechanics.