Mario Party 9 / Bosses and minigames
Mario Party 9 Bosses and minigames: earn points without feeding rivals
Separate cooperative boss damage from competitive scoring.
Edition covered
Original Wii edition. Everyone shares a vehicle; character choice does not supply a unique Dice Block.
Bosses reward individual performance

Everyone attacks one boss, but the score table ranks the players. Surviving without scoring may leave you behind.
| Category | Competition | Priority |
|---|---|---|
| Free-for-All | Everyone competes separately | Maximize your own result |
| 1-vs.-Rivals | Asymmetric teams | Read your side’s controls |
| Bowser Jr. | Two players face Bowser Jr. | Coordinate the required action |
| Boss | Shared enemy; separate points | Score while avoiding penalties |
Read the scoring action before the fight
Whomp’s block timing differs from other bosses. Use the explanation screen to identify the action that earns points.
| Option | Use | What to measure |
|---|---|---|
| Free Play | Repeat one event | Timing consistency |
| Boss Rush mid-boss set | Practice early bosses | Points across the set |
| Boss Rush stage-boss set | Practice board finales | Avoid costly damage |
| Boss Rush all bosses | Longer comparison | Total points rather than one win |
Free Play isolates the troublesome event
Practice a minigame directly before another board attempt. It is faster than waiting for the same event to reappear.
Boss Rush follows Solo completion
After finishing Solo Mode, purchase Boss Rush for 500 Party Points in the Museum to play boss sets.
References
| Reference | Website |
|---|---|
| Nintendo original game information | www.nintendo.com |
| Edition-specific mechanics reference | www.mariowiki.com |
