Mario Party 9 / Unlocks
Mario Party 9 Unlocks: characters, boards and Museum purchases
Track the main progression rewards separately from cosmetics.
Edition covered
Original Wii edition. Everyone shares a vehicle; character choice does not supply a unique Dice Block.
Solo Mode is the character requirement

The two hidden characters come from story completion, not from buying every Museum exhibit.
| Reward | Requirement | Restriction |
|---|---|---|
| Shy Guy | Clear Solo Mode | Unavailable as a Solo character |
| Kamek / Magikoopa | Clear Solo Mode | Unavailable as a Solo character |
| Bowser Station | Clear Solo or play five main boards | Main board |
| DK’s Jungle Ruins | 500 Party Points | Outside Solo Mode |
| Boss Rush | Clear Solo; pay 500 points | Museum purchase |
Spend Party Points on useful modes first
DK’s Jungle Ruins and Boss Rush each cost 500 points. Vehicles are cosmetic and do not change movement rules.
| Purchase or reward | Cost or effect | Reason to track it |
|---|---|---|
| Board-specific vehicles | 200 points each | Visual change only |
| DK board | 500 points | Adds a different scoring format |
| Boss Rush | 500 points | Direct boss practice |
| Solo clear award | 500 points plus earned Mini Stars | Funds the next unlock |
Bowser Station has two routes
Finish Solo Mode or play each of the other five main boards once to make the final main board available.
Solo success is not always first place
An allied character winning can keep the story moving. A sole victory by Shy Guy or Kamek forces a replay.
References
| Reference | Website |
|---|---|
| Nintendo original game information | www.nintendo.com |
| Edition-specific mechanics reference | www.mariowiki.com |
