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Mario Party 9 / Boards

Mario Party 9 Boards: routes, hazards and special rules

Choose a board by its main movement hazard.

Pictures for this guide

Edition covered

Original Wii edition. Everyone shares a vehicle; character choice does not supply a unique Dice Block.

Read the next captain’s route

The shared vehicle approaches Mini Stars on Boo’s Horror Castle.
The shared vehicle approaches Mini Stars on Boo’s Horror Castle.

Toad Road, Bob-omb Factory, Boo’s Horror Castle and Blooper Beach introduce very different threats despite using one shared vehicle.

Main route hazards
BoardMain featureWatch for
Toad RoadEarly shared-car routeCaptain Events and branching paths
Bob-omb FactoryA bomb travels with the partyCountdown before detonation
Boo’s Horror CastleBoo chases the vehicleSpacing before the next captain
Blooper BeachSea creatures alter rewardsThe creature approaching the vehicle
Magma MineRising lavaDistance from the lava line

Magma Mine punishes slow progress

The lava rises as the party advances. A bad roll can cost the captain half their Mini Stars.

Extra-board planning
Board or eventRuleDecision
Bowser StationMini Star JackpotPrepare for a score-changing minigame
DK’s Jungle RuinsTwo lapsTrack lap progress
BananasReplace Mini Stars on DK boardAim for positive banana spaces
Z-BananasReduce banana totalAvoid a dangerous landing

Bowser Station changes the reward focus

Its Jackpot events reward the player who wins the resulting minigame, so the current star lead is not secure.

DK’s Jungle Ruins is a separate purchase

Spend 500 Party Points in the Museum. This two-lap board uses Bananas and Z-Bananas instead of ordinary Mini Stars.

References
Guide references
ReferenceWebsite
Nintendo original game informationwww.nintendo.com
Edition-specific mechanics referencewww.mariowiki.com