Heroes of Might and Magic III adventure archiveHeroes of Might and Magic IIIGUIDES
Heroes of Might and Magic III / Combat tactics

Heroes III combat turns, Wait, Defend, shooters and retaliation

Control creature stacks and preserve troops through the turn order.

Edition covered

The 1999 Restoration of Erathia game with eight towns. Pictures show the 2015 HD Edition, which covers Restoration of Erathia. Armageddon's Blade, Shadow of Death, Conflux and community expansions are outside the tables unless explicitly named.

Speed determines the normal action order

HD Edition field combat displays flying creatures and skeleton stacks.
HD Edition field combat displays flying creatures and skeleton stacks.

A faster creature generally acts earlier in a combat round. The Wait command postpones its action into the waiting phase, which can let an enemy approach before your melee stack commits.

Combat actions
ActionEffectUse
Move or attackUses the stack's actionReach a target or improve position
WaitDefers the stack's turnLet enemies move closer first
DefendImproves defense while giving up the actionSurvive when attacking is wasteful
Ranged attackShoots an eligible targetPreserve distance from enemy melee

Protect shooters from contact

A creature standing adjacent to an enemy generally cannot make its normal ranged attack. Screen valuable shooters and use fast units to disrupt enemy ranged stacks when the exchange is favorable.

Battlefield problems
ProblemReasonResponse
Shooter is blockedAn enemy is adjacentRemove or disable the adjacent unit
Attack causes lossesTarget can retaliatePlan the order of melee attacks
Weak shot damageRange or wall penalty may applyInspect the attack cursor
Morale troubleArmy composition or effectsCheck morale before engaging
Fast enemy reaches the rearSpeed and open lanesScreen fragile stacks

Account for retaliation

A normal melee attack can provoke a counterattack. Some creatures have special rules, and most stacks normally retaliate only once in a round, so the order of your attacks changes casualties.

Inspect distance and obstacles

Ranged attacks can suffer penalties at long distance or through fortifications. The cursor and creature information help explain why the expected damage differs between two targets.

Useful tip

Ranged attacks can suffer penalties at long distance or through fortifications. The cursor and creature information help explain why the expected damage differs between two targets.

References
Guide references
ReferenceWebsite
Heroes of Might and Magic III publisher listingstore.steampowered.com
Ubisoft HD Edition manualstore.steampowered.com
Original 1999 manual via Ubisoftstore.steampowered.com