Heroes III gold income, town halls, creature growth and build priorities
Plan daily income and weekly recruitment without applying one rigid opening to every map.
Edition covered
The 1999 Restoration of Erathia game with eight towns. Pictures show the 2015 HD Edition, which covers Restoration of Erathia. Armageddon's Blade, Shadow of Death, Conflux and community expansions are outside the tables unless explicitly named.
Balance economy with a fighting army

A faster City Hall or Capitol raises future income, but an undefended town can be lost before that income pays back. Build toward both the immediate army and the next resource bottleneck.
| Building | Gold per day | Planning note |
|---|---|---|
| Village Hall | 500 | Basic town income |
| Town Hall | 1000 | Early income upgrade |
| City Hall | 2000 | Requires prerequisite buildings |
| Capitol | 4000 | Only one controlled Capitol per player |
Creature growth is weekly
Town dwellings add recruitable creatures at the start of a new week. Buying a dwelling shortly before the weekly rollover can therefore matter, provided the needed resources and prerequisites are available.
| System | Function | Useful habit |
|---|---|---|
| Creature dwelling | Adds its creature to recruitment | Plan before the week changes |
| Citadel or Castle | Improves defense and growth | Read the current town's upgrade benefits |
| Marketplace | Trades resources | Use to solve a specific bottleneck |
| Mage Guild | Teaches eligible spells | Visit with a spellbook-equipped hero |
| Tavern | Recruits heroes | Buy support heroes with an actual job |
Only one building per town per day
Plan prerequisites several turns ahead. Buying the desired final structure requires earlier buildings as well as the resources shown in the interface.
Use extra heroes for logistics
A secondary hero can gather loose resources or move fresh troops toward the main army. This preserves the primary hero's movement for fights and objectives instead of repeated shopping trips.
A secondary hero can gather loose resources or move fresh troops toward the main army. This preserves the primary hero's movement for fights and objectives instead of repeated shopping trips.
References
| Reference | Website |
|---|---|
| Heroes of Might and Magic III publisher listing | store.steampowered.com |
| Ubisoft HD Edition manual | store.steampowered.com |
| Original 1999 manual via Ubisoft | store.steampowered.com |
