Tap, draw, twist and shout!WarioWare: Touched!GUIDES

WarioWare: Touched! — Stages & Controls

Nine main collections and their signature control styles. Later-stage names are included.

Touch Training — WarioWare: Touched!Wario · Tap

Touch Training

Tap targets with quick, deliberate touches. This is the starting collection.

Cute Cuts — WarioWare: Touched!Mona · Slice

Cute Cuts

Draw short strokes through the requested objects.

Dance Club Rub — WarioWare: Touched!Jimmy T. · Rub

Dance Club Rub

Rub the indicated area while keeping the stylus on the screen.

Ninja Scribble — WarioWare: Touched!Kat & Ana · Draw

Ninja Scribble

Trace shapes and draw the lines the challenge needs.

Total Drag — WarioWare: Touched!Ashley · Drag

Total Drag

Hold an object with the stylus and move it to its destination.

Slightly Unscrewed — WarioWare: Touched!Dr. Crygor · Spin

Slightly Unscrewed

Make circular motions and follow the requested direction.

Mic Rocking — WarioWare: Touched!Mike · Blow

Mic Rocking

Use the DS microphone. Follow the timing cue instead of blowing continuously.

Retro Action — WarioWare: Touched!9-Volt · Nintendo classics

Retro Action

Recognise familiar Nintendo games, then identify the touch action. 18-Volt joins 9-Volt in the story.

Super Zero — WarioWare: Touched!Wario-Man · Mixed touch controls

Super Zero

Switch between the touch actions you have learned.

The original Nintendo DS game, first released in Japan in 2004 and internationally in 2005. This guide covers the English-language release; regional souvenirs and later re-release controls can differ.

Compare the instruction across a stage

As the microgames change, notice the recurring control idea that connects them. A stage focused on one kind of touch action lets you practise reading new pictures without relearning the entire input. If the boss microgame is difficult, separate understanding its rule from completing it under pressure. Repeat the earlier games with clean motions so the faster portions rely on recognition rather than frantic trial and error.

References