Call of Duty adventure archiveCall of DutyGUIDES
Call of Duty / Weapons

Call of Duty Weapons: rifles, SMGs, machine guns and ammunition

Choose a practical two-gun loadout for the original campaign.

Edition covered

Original 2003 PC campaign and original PC publisher pictures. United Offensive and the altered console Call of Duty Classic release are outside this reference.

8 items · one picture per entry · open a picture for full size.

Weapon roles

PPSh-41 in Call of Duty
High-capacity submachine gun

PPSh-41

Best use: Close pressure while controlling bursts.

Reference

BAR in Call of Duty
Automatic rifle

BAR

Best use: Controlled covering fire.

Reference

Inventory decisions

Sidearm in Call of Duty
Emergency backup

Sidearm

Practical check: Avoid relying on it for a long battle.

Reference

Grenade in Call of Duty
Clear a defended position

Grenade

Practical check: Keep the throw away from allies.

Reference

Scoped rifle in Call of Duty
Distant precision

Scoped rifle

Practical check: Avoid staring through the scope in a crowded room.

Reference

More weapons

  • Two main guns — Cover different engagement ranges · Do both use scarce ammunition?

Quick notes

  • Pair range with close control. The two main weapon slots encourage complementary roles.
  • Know the rifle rhythm. Bolt-action rifles require a pause between shots.
  • Use mounted guns briefly. Mounted weapons offer sustained fire but fix Martin, Evans or Voronin in one location.
  • Watch ammunition before swapping. A powerful pickup is only helpful when it has useful ammunition.
Useful tip

A powerful pickup is only helpful when it has useful ammunition.

References
Guide references
ReferenceWebsite
Call of Duty publisher listingstore.steampowered.com
Official Call of Duty PC manualstore.steampowered.com