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Magneton in Pokémon Black 2 and White 2: locations, stats and moves

Find Magneton’s Black 2/White 2 locations, Generation V Electric/Steel typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Magneton is Unova #049 and National #82. Its Black 2/White 2 typing is Electric / Steel. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Magneton
Magneton: standard Generation V form, Unova #049.
Magneton Generation V base stats
StatBase value
HP50
Attack60
Defense95
Sp. Atk120
Sp. Def70
Speed70
Total465
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Magneton recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
P2 LaboratoryBlack 2Grass / cave walking57–59No special condition recorded
P2 LaboratoryWhite 2Grass / cave walking57–59No special condition recorded
03

Evolution family and Generation V requirements

Magneton regional evolution family
FromIntoBlack 2 / White 2 method
MagnemiteMagnetonLevel 30
MagnetonMagnezoneLevel up in Chargestone Cave

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Magneton Generation V ability slots
AbilitySlot / availability
Magnet PullRegular ability slot 1
SturdyRegular ability slot 2
AnalyticHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Magneton breeding and training facts
PropertyValue
Gender ratioGenderless
Egg group(s)Mineral
Base hatch cycles20
Experience growthMedium Fast
Base capture rate60 / 255 (not a percentage chance)
EV yield when defeatedSpecial Attack +2

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Magneton sequel level-up learnset
LevelMove
1 / starting moveSonicBoom
1 / starting moveSupersonic
1 / starting moveTackle
1 / starting moveThunderShock
1 / starting moveTri Attack
4Supersonic
7ThunderShock
11SonicBoom
15Thunder Wave
18Magnet Bomb
21Spark
25Mirror Shot
29Metal Sound
34Electro Ball
39Flash Cannon
45Screech
51Discharge
56Lock On
62Magnet Rise
67Gyro Ball
73Zap Cannon

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Magneton sequel compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM15Hyper BeamNormalSpecial
TM16Light ScreenPsychicStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM24ThunderboltElectricSpecial
TM25ThunderElectricSpecial
TM27ReturnNormalPhysical
TM32Double TeamNormalStatus
TM33ReflectPsychicStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM48RoundNormalSpecial
TM57Charge BeamElectricSpecial
TM64ExplosionNormalPhysical
TM68Giga ImpactNormalPhysical
TM70FlashNormalStatus
TM72Volt SwitchElectricSpecial
TM73Thunder WaveElectricStatus
TM74Gyro BallSteelPhysical
TM77Psych UpNormalStatus
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM91Flash CannonSteelSpecial
TM93Wild ChargeElectricPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Electroweb, Gravity, Iron Defense, Magic Coat, Magnet Rise, Recycle, Signal Beam, Sleep Talk, Snore.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Magneton in the illustrated regional Pokédex.

FIELD NOTE

Use Magneton’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References