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POKÉMON BLACK 2 / WHITE 2 / POKÉDEX

Magnemite in Pokémon Black 2 and White 2: locations, stats and moves

Find Magnemite’s Black 2/White 2 locations, Generation V Electric/Steel typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Magnemite is Unova #048 and National #81. Its Black 2/White 2 typing is Electric / Steel. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Magnemite
Magnemite: standard Generation V form, Unova #048.
Magnemite Generation V base stats
StatBase value
HP25
Attack35
Defense70
Sp. Atk95
Sp. Def55
Speed45
Total325
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Magnemite recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Virbank Complex OuterBlack 2Grass / cave walking10–11No special condition recorded
Virbank Complex OuterWhite 2Grass / cave walking10–11No special condition recorded
Virbank Complex InnerBlack 2Dark grass11–13No special condition recorded
Virbank Complex InnerBlack 2Grass / cave walking10–12No special condition recorded
Virbank Complex InnerWhite 2Dark grass11–13No special condition recorded
Virbank Complex InnerWhite 2Grass / cave walking10–12No special condition recorded
03

Evolution family and Generation V requirements

Magnemite regional evolution family
FromIntoBlack 2 / White 2 method
MagnemiteMagnetonLevel 30
MagnetonMagnezoneLevel up in Chargestone Cave

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Magnemite Generation V ability slots
AbilitySlot / availability
Magnet PullRegular ability slot 1
SturdyRegular ability slot 2
AnalyticHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Magnemite breeding and training facts
PropertyValue
Gender ratioGenderless
Egg group(s)Mineral
Base hatch cycles20
Experience growthMedium Fast
Base capture rate190 / 255 (not a percentage chance)
EV yield when defeatedSpecial Attack +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Magnemite sequel level-up learnset
LevelMove
1 / starting moveTackle
4Supersonic
7ThunderShock
11SonicBoom
15Thunder Wave
18Magnet Bomb
21Spark
25Mirror Shot
29Metal Sound
32Electro Ball
35Flash Cannon
39Screech
43Discharge
46Lock On
49Magnet Rise
53Gyro Ball
57Zap Cannon

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Magnemite sequel compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM16Light ScreenPsychicStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM24ThunderboltElectricSpecial
TM25ThunderElectricSpecial
TM27ReturnNormalPhysical
TM32Double TeamNormalStatus
TM33ReflectPsychicStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM48RoundNormalSpecial
TM57Charge BeamElectricSpecial
TM64ExplosionNormalPhysical
TM70FlashNormalStatus
TM72Volt SwitchElectricSpecial
TM73Thunder WaveElectricStatus
TM74Gyro BallSteelPhysical
TM77Psych UpNormalStatus
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM91Flash CannonSteelSpecial
TM93Wild ChargeElectricPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Electroweb, Gravity, Iron Defense, Magic Coat, Magnet Rise, Recycle, Signal Beam, Sleep Talk, Snore.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Magnemite in the illustrated regional Pokédex.

FIELD NOTE

Use Magnemite’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References