RollerCoaster Tycoon Deluxe coaster excitement, intensity and testing
Use test results to fix a coaster that guests refuse to ride.
Edition covered
Original RollerCoaster Tycoon with Corkscrew Follies and Loopy Landscapes in the Deluxe package. Original game released in 1999; Deluxe is a later compilation. This is not RCT Classic or OpenRCT2.
Separate the three ratings

Excitement, intensity and nausea describe different things. A high excitement value cannot rescue every design if intensity is beyond the willingness of most guests; read the thoughts of people refusing the ride.
| Rating | What it represents | Decision |
|---|---|---|
| Excitement | How appealing the experience is | Aim for an attractive complete layout |
| Intensity | Strength of the experience | Compare with guest willingness |
| Nausea | Likelihood of making riders feel sick | Provide benches and cleaning nearby |
| Reliability | Condition as the ride operates | Schedule inspections and mechanics |
Control speed before sharp elements
Fast unbanked turns and abrupt direction changes create harsh forces. Place braking or gentler transitions before problem sections, then complete a new test run to compare the results.
| Symptom | Inspect | Possible correction |
|---|---|---|
| Train stalls | Height and speed before the hill | Lower the hill or revise the approach |
| Extreme intensity | Fast turns and abrupt transitions | Bank, widen or slow the element |
| Long empty station waits | Minimum and maximum waiting settings | Use practical dispatch settings |
| Guests refuse the ride | Thoughts, price and intensity | Fix the actual stated reason |
Design the whole circuit
A train must finish the intended route under the selected operating mode. Check hills after the first drop, station alignment and the train settings rather than assuming a visually complete track will run correctly.
Improve a working ride incrementally
Use scenery, interaction with paths and other tracks, and a coherent layout after the coaster reliably operates. Rebuild the problem element first instead of adding more inversions to an already over-intense design.
References
| Reference | Website |
|---|---|
| Publisher game and edition listing | store.steampowered.com |
| Publisher manual | shared.fastly.steamstatic.com |
