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Growlithe in Pokémon Black 2 and White 2: locations, stats and moves

Find Growlithe’s Black 2/White 2 locations, Generation V Fire typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Growlithe is Unova #051 and National #58. Its Black 2/White 2 typing is Fire. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Growlithe
Growlithe: standard Generation V form, Unova #051.
Growlithe Generation V base stats
StatBase value
HP55
Attack70
Defense45
Sp. Atk70
Sp. Def50
Speed60
Total350
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Growlithe recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Virbank Complex InnerBlack 2Dark grass12–14No special condition recorded
Virbank Complex InnerBlack 2Grass / cave walking11–13No special condition recorded
Virbank Complex InnerWhite 2Dark grass12–14No special condition recorded
Virbank Complex InnerWhite 2Grass / cave walking11–13No special condition recorded
03

Evolution family and Generation V requirements

Growlithe regional evolution family
FromIntoBlack 2 / White 2 method
GrowlitheArcanineUse Fire Stone

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Growlithe Generation V ability slots
AbilitySlot / availability
IntimidateRegular ability slot 1
Flash FireRegular ability slot 2
JustifiedHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Growlithe breeding and training facts
PropertyValue
Gender ratio25% female / 75% male
Egg group(s)Field
Base hatch cycles20
Experience growthSlow
Base capture rate190 / 255 (not a percentage chance)
EV yield when defeatedAttack +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Growlithe sequel level-up learnset
LevelMove
1 / starting moveBite
1 / starting moveRoar
6Ember
8Leer
10Odor Sleuth
12Helping Hand
17Flame Wheel
19Reversal
21Fire Fang
23Take Down
28Flame Burst
30Agility
32Retaliate
34Flamethrower
39Crunch
41Heat Wave
43Outrage
45Flare Blitz

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Growlithe sequel compatible machines
MachineMoveTypeCategory
TM05RoarNormalStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM17ProtectNormalStatus
TM20SafeguardNormalStatus
TM21FrustrationNormalPhysical
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM32Double TeamNormalStatus
TM35FlamethrowerFireSpecial
TM38Fire BlastFireSpecial
TM40Aerial AceFlyingPhysical
TM42FacadeNormalPhysical
TM43Flame ChargeFirePhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48RoundNormalSpecial
TM50OverheatFireSpecial
TM59IncinerateFireSpecial
TM61Will-o-wispFireStatus
TM67RetaliateNormalPhysical
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM93Wild ChargeElectricPhysical
TM94Rock SmashFightingPhysical
TM95SnarlDarkSpecial
HM04StrengthNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Body Slam, Close Combat, Covet, Crunch, Double-Edge, Double Kick, Fire Spin, Flare Blitz, Heat Wave, Howl, Iron Tail, Morning Sun, Thrash.

Recorded Black 2/White 2 tutor compatibility: Covet, Heat Wave, Helping Hand, Iron Tail, Outrage, Sleep Talk, Snore.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Growlithe in the illustrated regional Pokédex.

FIELD NOTE

Use Growlithe’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References