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LIMBO / Gravity and machinery guide

LIMBO gravity and machinery guide: saws, magnets and the final sequence

Time LIMBO’s industrial mechanisms as a connected route.

Edition covered

The original LIMBO adventure, first released in 2010. Pictures are Playdead’s PC Steam promotional screenshots. This is not INSIDE, which has different puzzles and characters.

Watch the motion before entering

A large boulder rolls down a slope behind the running boy.
A large boulder rolls down a slope behind the running boy.

Industrial rooms combine saws, conveyors and moving platforms. Observe the direction and period of each hazard before standing inside the route it sweeps.

Gravity and machinery guide reference
MechanismWhat changesPlanning question
ConveyorHorizontal movementWhere will it carry the boy if he stops?
MagnetHolds or releases a metal objectWhen should the object fall?
SawSweeps a lethal pathWhen is the crossing clear?
Gravity switchChanges the direction of fallingWhich surface becomes safe?
Timed gravity fieldAlternates the movement windowWhere must the boy be at the change?

Place objects before toggling machinery

A switch can release a box, change a magnet or alter the room’s movement. Start from the object’s required destination and work backward to the switch timing.

Situations and decisions
Late-room issueAdjustmentReason
Box falls too soonDelay the releaseThe platform must be under it
Boy hits a saw after flippingMove before the gravity changeThe new fall path is different
Jump ends shortInclude conveyor or gravity motionThe room adds to movement
Repeated final-sequence deathPractise the failing transitionThe checkpoint allows quick iteration

Treat gravity as the floor direction

When gravity changes, safe platforms and lethal drops exchange roles. Read the ceiling as the next floor and locate the surface that will stop the boy’s movement.

Commit to the final timing only after reading it

The late sequence chains jumps and gravity changes quickly. Use the nearby checkpoint to learn one transition at a time, then join them into a continuous route.

Useful tip

Check both the current floor and the next ceiling before changing gravity.

References
Guide references
ReferenceWebsite
LIMBO publisher listingstore.steampowered.com
Playdead LIMBO pageplaydead.com