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POKÉMON BLACK 2 / WHITE 2 / POKÉDEX

Chandelure in Pokémon Black 2 and White 2: locations, stats and moves

Find Chandelure’s Black 2/White 2 locations, Generation V Ghost/Fire typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Chandelure is Unova #192 and National #609. Its Black 2/White 2 typing is Ghost / Fire. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Chandelure
Chandelure: standard Generation V form, Unova #192.
Chandelure Generation V base stats
StatBase value
HP60
Attack55
Defense90
Sp. Atk145
Sp. Def90
Speed80
Total520
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

No direct Black 2/White 2 encounter is recorded in this dataset. Use its family below to plan evolution or breeding, or obtain a compatible external specimen where required. An absent row is not proof that every possible acquisition route is unavailable.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

03

Evolution family and Generation V requirements

Chandelure regional evolution family
FromIntoBlack 2 / White 2 method
LitwickLampentLevel 41
LampentChandelureUse Dusk Stone

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Chandelure Generation V ability slots
AbilitySlot / availability
Flash FireRegular ability slot 1
Flame BodyRegular ability slot 2
Shadow TagHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Chandelure breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Amorphous
Base hatch cycles20
Experience growthMedium Slow
Base capture rate45 / 255 (not a percentage chance)
EV yield when defeatedSpecial Attack +3

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Chandelure sequel level-up learnset
LevelMove
1 / starting moveConfuse Ray
1 / starting moveFlame Burst
1 / starting moveHex
1 / starting moveSmog

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Chandelure sequel compatible machines
MachineMoveTypeCategory
TM04Calm MindPsychicStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM12TauntDarkStatus
TM15Hyper BeamNormalSpecial
TM17ProtectNormalStatus
TM19TelekinesisPsychicStatus
TM20SafeguardNormalStatus
TM21FrustrationNormalPhysical
TM22SolarbeamGrassSpecial
TM27ReturnNormalPhysical
TM29PsychicPsychicSpecial
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM35FlamethrowerFireSpecial
TM38Fire BlastFireSpecial
TM42FacadeNormalPhysical
TM43Flame ChargeFirePhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48RoundNormalSpecial
TM50OverheatFireSpecial
TM53Energy BallGrassSpecial
TM59IncinerateFireSpecial
TM61Will-o-wispFireStatus
TM63EmbargoDarkStatus
TM66PaybackDarkPhysical
TM68Giga ImpactNormalPhysical
TM70FlashNormalStatus
TM77Psych UpNormalStatus
TM85Dream EaterPsychicSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM92Trick RoomPsychicStatus

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Dark Pulse, Heat Wave, Pain Split, Sleep Talk, Snore, Spite, Trick.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Chandelure in the illustrated regional Pokédex.

FIELD NOTE

Use Chandelure’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References