KOTOR 2 KotOR II The Sith Lords adventure archiveStar Wars Knights of the Old Republic II: The Sith LordsGUIDES
Star Wars Knights of the Old Republic II: The Sith Lords / Getting started

KOTOR 2 beginner guide: Peragus, Telos and party preparation

Learn the opening route, character preparation and party habits that make the first planets easier.

Edition covered

The original The Sith Lords campaign, first released on Xbox in 2004 and PC in 2005. Images are original PC publisher screenshots. Restored Content Mod additions, altered recruitment mods and the MMO are outside these guides.

Expect a Jedi without a lightsaber at the start

A party with lightsabers and a droid faces an enemy in a grassy settlement.
A party with lightsabers and a droid faces an enemy in a grassy settlement.

The Exile begins with a Jedi class but must initially rely on recovered weapons and developing Force powers. Peragus teaches investigation through terminals, conversations and the environment. Follow the journal and inspect accessible rooms before assuming that a closed route requires a new level.

Opening campaign milestones
StageMain focusUseful check
Ebon Hawk prologueOptional repair tutorialLearn basic interaction before the main character begins
PeragusMining-facility investigationRead terminals and recover supplies
Citadel StationTelos faction and travel problemsComplete the route that gains access to the surface
Telos surface and academyMeet allies and regain travelReview equipment before boarding the Ebon Hawk

Use the opening to build a dependable party

On Telos the story expands into Citadel Station, the surface and the hidden academy. Before departing for the wider galaxy, inspect each available companion’s equipment. Later sequences can place companions in the lead, so the Exile should not carry every useful weapon and shield.

Preparation before a new planet
CheckActionReason
Companion equipmentGive reserves usable weapons and protectionSolo sequences can expose neglected gear
Recovery stockCarry medical and droid repair suppliesOrganic and droid needs differ
Combat controlsUse pause and inspect queued actionsPrevent companions wasting a round
Save slotsKeep one before the departurePreserve a point before major story changes

Use separate saves at route changes

Keep saves before leaving Peragus, before major Telos commitments and before long planet story sequences. This helps if a puzzle, dialogue choice or unfamiliar solo fight goes badly. The autosave is a convenience, not a replacement for earlier campaign checkpoints.

Choose a first world for a clear purpose

After Telos, Dantooine offers the crystal cave and Nar Shaddaa offers several companion-related opportunities. Dxun leads into Onderon, while Korriban focuses on Sith ruins. There is no single mandatory order among these destinations; follow the kind of progress you want and read the journal when a return visit becomes available.

References
Guide references
ReferenceWebsite
PC manual: party and combatshared.akamai.steamstatic.com
Opening and planet route referencewww.gamespot.com
Alternative first-world routegamefaqs.gamespot.com