KOTOR 2 beginner guide: Peragus, Telos and party preparation
Learn the opening route, character preparation and party habits that make the first planets easier.
Edition covered
The original The Sith Lords campaign, first released on Xbox in 2004 and PC in 2005. Images are original PC publisher screenshots. Restored Content Mod additions, altered recruitment mods and the MMO are outside these guides.
Expect a Jedi without a lightsaber at the start

The Exile begins with a Jedi class but must initially rely on recovered weapons and developing Force powers. Peragus teaches investigation through terminals, conversations and the environment. Follow the journal and inspect accessible rooms before assuming that a closed route requires a new level.
| Stage | Main focus | Useful check |
|---|---|---|
| Ebon Hawk prologue | Optional repair tutorial | Learn basic interaction before the main character begins |
| Peragus | Mining-facility investigation | Read terminals and recover supplies |
| Citadel Station | Telos faction and travel problems | Complete the route that gains access to the surface |
| Telos surface and academy | Meet allies and regain travel | Review equipment before boarding the Ebon Hawk |
Use the opening to build a dependable party
On Telos the story expands into Citadel Station, the surface and the hidden academy. Before departing for the wider galaxy, inspect each available companion’s equipment. Later sequences can place companions in the lead, so the Exile should not carry every useful weapon and shield.
| Check | Action | Reason |
|---|---|---|
| Companion equipment | Give reserves usable weapons and protection | Solo sequences can expose neglected gear |
| Recovery stock | Carry medical and droid repair supplies | Organic and droid needs differ |
| Combat controls | Use pause and inspect queued actions | Prevent companions wasting a round |
| Save slots | Keep one before the departure | Preserve a point before major story changes |
Use separate saves at route changes
Keep saves before leaving Peragus, before major Telos commitments and before long planet story sequences. This helps if a puzzle, dialogue choice or unfamiliar solo fight goes badly. The autosave is a convenience, not a replacement for earlier campaign checkpoints.
Choose a first world for a clear purpose
After Telos, Dantooine offers the crystal cave and Nar Shaddaa offers several companion-related opportunities. Dxun leads into Onderon, while Korriban focuses on Sith ruins. There is no single mandatory order among these destinations; follow the kind of progress you want and read the journal when a return visit becomes available.
References
| Reference | Website |
|---|---|
| PC manual: party and combat | shared.akamai.steamstatic.com |
| Opening and planet route reference | www.gamespot.com |
| Alternative first-world route | gamefaqs.gamespot.com |
