It’s TRICKY!SSX TrickyGUIDES
SSX TRICKY / REFERENCE

Getting started

Race, Showoff, Free Ride and your first big tricks.

Edition covered

The original console game for PlayStation 2, Nintendo GameCube and Xbox. The rider directory follows the North American roster; regional replacements are noted separately. The Game Boy Advance adaptation is outside this guide.

01

Race

Reach the finish ahead of the other riders. Learn where a clean line saves more time than a risky jump.

02

Showoff

Build a high trick score before time runs out. Look for jumps, rails and score multipliers.

03

Free Ride

Explore the courses without the pressure of a race. Use a few runs to find a route you can repeat.

04

World Circuit

The World Circuit selection in the original SSX Tricky menu (French edition, 2001).
The World Circuit selection in the original SSX Tricky menu (French edition, 2001).

Choose a rider and progress through events. Race and Showoff reward different skills, so practise both.

05

Local multiplayer

The console versions support two-player split-screen competition. Button layouts differ between PS2, GameCube and Xbox.

06

Make a clean landing the first trick goal

Choose a familiar jump in Free Ride and repeat a simple trick with the same takeoff. Watch how much airtime the slope gives you and finish the input early enough to land predictably. Once this feels reliable, add another action or a different approach. A dependable landing makes both Race and Showoff more enjoyable because a useful trick stops becoming a recurring crash.

07

Keep racing and scoring lines separate

On a new course, identify the path that reaches the next section quickly and the path that provides useful jumps or rails. You can then choose between them based on the event. A Showoff attempt may deliberately spend more time in a scoring area; a race may benefit from avoiding unnecessary airtime. Knowing both routes makes the course flexible instead of forcing every event through one habit.

FIELD NOTE

Try a course in Free Ride to learn the turns and jumps before chasing a medal.

References