It’s TRICKY!SSX TrickyGUIDES
SSX TRICKY / COLLECTIBLES

Progress & unlocks

Keep track of your riders, medals and Trick Books.

Edition covered

The original console game for PlayStation 2, Nintendo GameCube and Xbox. The rider directory follows the North American roster; regional replacements are noted separately. The Game Boy Advance adaptation is outside this guide.

01

Event medals

Work through the Race and Showoff events in World Circuit. Keep a separate checklist for each rider you play.

02

Rider progression

Return to the rider selection screens to check your available boards, outfits and progress after completing events.

03

Trick Book challenges

Zoe’s Chapter 1 Trick Book menu from the original SSX Tricky (2001).
Zoe’s Chapter 1 Trick Book menu from the original SSX Tricky (2001).

Use the Trick Book as a checklist and practise unfamiliar moves on a course with plenty of airtime.

04

Bonus courses

Untracked and Pipedream are extra venues beyond the eight main courses.

05

Regional roster

This directory shows the 12 standard North American riders. PAL substitutes Marty for Mac; the Korean edition substitutes Yuri for Kaori. Mix Master Mike is a secret character, separate from the standard roster.

06

Turn career progress into an event list

Choose one rider and inspect the unfinished Race and Showoff goals. Keep those achievements separate because they ask for different routes and skills. A session focused on one course can improve both if you deliberately learn a racing line and a scoring line. Record a useful route or troublesome jump after the run so the next attempt begins with information rather than repeating the opening without a plan.

07

Use the trick book as practice direction

A new trick objective gives you a clear action to learn, but begin on a jump with enough safe airtime. Repeating it until the landing is dependable makes it useful beyond the unlock requirement. When a goal remains difficult, inspect whether the input, the takeoff or the landing is responsible. Improving the failing component is more efficient than changing riders or equipment after every unsuccessful attempt.

FIELD NOTE

Try a course in Free Ride to learn the turns and jumps before chasing a medal.

References