It’s TRICKY!SSX TrickyGUIDES
SSX TRICKY / REFERENCE

Courses

Eight main venues and two bonus playgrounds.

Edition covered

The original console game for PlayStation 2, Nintendo GameCube and Xbox. The rider directory follows the North American roster; regional replacements are noted separately. The Game Boy Advance adaptation is outside this guide.

01

Garibaldi

Garibaldi
Garibaldi course preview from the SSX Tricky menu.

The opening mountain venue, with wide slopes and big jumps.

02

Snowdream

Snowdream
Snowdream course preview from the SSX Tricky menu.

A snow resort course returning from the original SSX.

03

Elysium Alps

Elysium Alps
Elysium Alps course preview from the SSX Tricky menu.

A long alpine descent with branching routes.

04

Mesablanca

Mesablanca
Mesablanca course preview from the SSX Tricky menu.

A wooded mountain course with tight turns.

05

Merqury City Meltdown

Merqury City Meltdown
Merqury City Meltdown course preview from the SSX Tricky menu.

A city course through streets and urban structures.

06

Tokyo Megaplex

Tokyo Megaplex
Tokyo Megaplex course preview from the SSX Tricky menu.

An indoor arena full of pipes, rails and machinery.

07

Aloha Ice Jam

Aloha Ice Jam
Aloha Ice Jam course preview from the SSX Tricky menu.

A tropical ice course with narrow routes.

08

Alaska

Alaska
Alaska course preview from the SSX Tricky menu.

A demanding mountain descent introduced in Tricky.

09

Untracked

Untracked
Untracked course preview from the SSX Tricky menu.

A bonus powder course for Free Ride.

010

Pipedream

Pipedream
Pipedream course preview from the SSX Tricky menu.

A bonus trick playground packed with pipes and rails.

011

Learn a course in connected sections

Divide the run into landmarks such as a large jump, a narrow passage or a major split. Pick a consistent route through each section and then connect them. If a race goes poorly, compare the section where you lost position rather than judging the whole mountain as unfamiliar. Free Ride is useful for inspecting a branch without making that exploration decide a medal attempt.

012

A shortcut still needs an exit

Before trusting a tempting branch, find out where it rejoins the course and whether the landing leaves you ready for the next turn. A route that looks shorter can cost time if it repeatedly causes a crash or misses a useful boost opportunity. For Showoff, also compare the scoring opportunities skipped. The best course knowledge tells you when a branch serves the event’s actual goal.

FIELD NOTE

Try a course in Free Ride to learn the turns and jumps before chasing a medal.

References