Kirby: Canvas Curse Rainbow Run, Time Trial and boss games
Switch between speed, ink efficiency and the three boss-game rules.
Edition covered
Original Nintendo DS release, called Kirby: Power Paintbrush in Europe. This is the 2D touch-controlled game, not Wii U’s Kirby and the Rainbow Curse.
Time Trial rewards a fast route

The goal is reaching the end quickly. Draw smooth slopes and avoid unnecessary detours, but keep a recovery plan for places where a rushed line causes a fall.
| Mode | Main target | Route priority |
|---|---|---|
| Time Trial | Finish quickly | Short path and smooth momentum |
| Line Trial | Use less line | Existing terrain and sparse strokes |
| Regular courses | Replay familiar stages | Learn corners and hazards |
| Special Courses | Extra challenge routes | Unlock through Medal Swap |
Line Trial rewards economical drawing
The line budget is the important constraint. Use existing platforms and controlled momentum before adding another stroke; the fastest path is not automatically the most efficient one.
| Game | Opponent | Core action |
|---|---|---|
| Cart Run | King Dedede | Draw track to guide the cart |
| Paint Panic | Paint Roller | Trace the required drawings |
| Block Attack | Kracko | Guide attacks through breakable blocks |
| Level-three A ranks | All three | Meet the scoring requirement for medals |
Learn each boss-game control scheme
Cart Run, Paint Panic and Block Attack replace ordinary rolling stages with different objectives. Read the activity before spending effort on the wrong kind of stylus movement.
Separate a clear from the top rank
Boss-game victories advance the campaign, while the medal challenges require A ranks on their level-three versions. Return later with the scoring rule understood.
References
| Reference | Website |
|---|---|
| Game and mode reference | wikirby.com |
| Nintendo original instruction booklet | m1.nintendo.net |
| Rainbow Run | wikirby.com |
| Sub-game reference | wikirby.com |
