Canvas Curse adventure archiveKirby: Canvas CurseGUIDES
Kirby: Canvas Curse / rainbow-line controls, ink and Copy Abilities

Kirby: Canvas Curse rainbow-line controls, ink and Copy Abilities

Guide the ball with careful drawing and taps.

Edition covered

Original Nintendo DS release, called Kirby: Power Paintbrush in Europe. This is the 2D touch-controlled game, not Wii U’s Kirby and the Rainbow Curse.

Draw a path rather than dragging Kirby

Rainbow loops guide Kirby through Tiny Town on the lower DS screen.
Rainbow loops guide Kirby through Tiny Town on the lower DS screen.

Rainbow Lines create slopes, ramps and barriers. Kirby rolls along them, so the shape and angle determine where momentum carries him.

Touch actions
InputEffectUseful moment
Draw a lineCreate a temporary routeCross gaps or climb
Tap KirbyDash or use current powerBreak through a safe target
Tap an enemyStun a susceptible targetPrepare safe contact
Draw a barrierIntercept suitable hazardsProtect a narrow approach

Refill ink on solid ground

The ink meter limits continuous drawing. Bring Kirby to stable ground between long airborne sections and avoid spending the whole meter on an unnecessary loop.

Ink and movement fixes
ProblemCauseFix
Ink runs out mid-gapToo much continuous drawingReach ground before another long line
Kirby rolls past a turnToo much momentumUse a gentler curve
Dash sends Kirby into dangerAction began too close to hazardCreate safe runway first
Ability changes movementPower has a special actionTest it on safe ground

Tap Kirby for an action

Tapping normal Kirby triggers a dash; copied powers change that action. Learn the equipped ability before making a precise jump beside a hazard.

Stun enemies before contact

Tapping enemies can stun them. Kirby can then strike suitable enemies to obtain a power, making the stylus both a route-building and combat tool.

References
Guide references
ReferenceWebsite
Game and mode referencewikirby.com
Nintendo instruction bookletm1.nintendo.net