Choose Mushrooms, fireballs and floating ears
Recognize four original item sprites and use their effects with a clear purpose.
The original 1992 Game Boy Super Mario Land 2: 6 Golden Coins. Screens and sprites use the original monochrome graphics; fan-made color patches and later games are excluded.
4 items · one picture per entry · open a picture for full size.
Item directory

Mushroom
This power-up turns Small Mario into Super Mario. Keep the extra protection and use the newly available spin jump when suitable blocks obstruct the route below.

Fire Flower
The Fire Flower equips Mario with fireballs. Stand where the projectile has room to travel and remember that some enemies cannot be defeated by fire.

Carrot
The Carrot creates Bunny Mario, whose ears slow a fall. Use A during a jump to guide the descent toward a planned platform or exploratory ledge.

1-Up Heart
This Heart adds an extra life to Mario’s reserve. It is particularly valuable before difficult boss attempts because a Game Over sends the Golden Coins back to their guards.
Every Super Mario Land 2 item
From the original 1992 Game Boy game.
- Mushroom — grow to Super Mario
- Fire Flower — throw fireballs
- Carrot — Bunny Mario floats with his ears
- Star — brief invincibility
- 1-Up Heart — extra life
- Bell — midway checkpoint
- Coins — spent in the bonus games
- Six Golden Coins — open Mario's castle
Quick notes
- Use a Mushroom to widen your options. A Mushroom turns Small Mario into Super Mario, allowing an additional hit before losing a life and making the spin jump available.
- Choose fire or floating for the route. A Fire Flower gives Mario fireballs, useful when an enemy can be attacked from safe ground.
- Turn extra lives into protected progress. The 1-Up Heart adds a life.
A Carrot changes Mario’s movement; rehearse the slow fall before using it over a difficult gap.
Picture details
Game artwork belongs to its respective rights holders.
