SML2 adventure archiveSuper Mario Land 2: 6 Golden CoinsGUIDES
Super Mario Land 2: 6 Golden Coins / Items

Choose Mushrooms, fireballs and floating ears

Recognize four original item sprites and use their effects with a clear purpose.

Edition covered

The original 1992 Game Boy Super Mario Land 2: 6 Golden Coins. Screens and sprites use the original monochrome graphics; fan-made color patches and later games are excluded.

4 items · one picture per entry · open a picture for full size.

Item directory

Original Super Mushroom sprite.

Mushroom

This power-up turns Small Mario into Super Mario. Keep the extra protection and use the newly available spin jump when suitable blocks obstruct the route below.

Original Fire Flower sprite.

Fire Flower

The Fire Flower equips Mario with fireballs. Stand where the projectile has room to travel and remember that some enemies cannot be defeated by fire.

Original Carrot sprite.

Carrot

The Carrot creates Bunny Mario, whose ears slow a fall. Use A during a jump to guide the descent toward a planned platform or exploratory ledge.

Original 1-Up Heart sprite.

1-Up Heart

This Heart adds an extra life to Mario’s reserve. It is particularly valuable before difficult boss attempts because a Game Over sends the Golden Coins back to their guards.

Every Super Mario Land 2 item

From the original 1992 Game Boy game.

  • Mushroom — grow to Super Mario
  • Fire Flower — throw fireballs
  • Carrot — Bunny Mario floats with his ears
  • Star — brief invincibility
  • 1-Up Heart — extra life
  • Bell — midway checkpoint
  • Coins — spent in the bonus games
  • Six Golden Coins — open Mario's castle

Quick notes

  • Use a Mushroom to widen your options. A Mushroom turns Small Mario into Super Mario, allowing an additional hit before losing a life and making the spin jump available.
  • Choose fire or floating for the route. A Fire Flower gives Mario fireballs, useful when an enemy can be attacked from safe ground.
  • Turn extra lives into protected progress. The 1-Up Heart adds a life.
FIELD NOTE

A Carrot changes Mario’s movement; rehearse the slow fall before using it over a difficult gap.

Picture details

Game artwork belongs to its respective rights holders.

References