SML2 adventure archiveSuper Mario Land 2: 6 Golden CoinsGUIDES
Super Mario Land 2: 6 Golden Coins / Characters

Prepare for the guards and Wario’s changing forms

Connect the four pictured characters with the fights and movement they require.

Edition covered

The original 1992 Game Boy Super Mario Land 2: 6 Golden Coins. Screens and sprites use the original monochrome graphics; fan-made color patches and later games are excluded.

4 characters · one picture per entry · open a picture for full size.

Character directory

Small Mario in the original Game Boy release.
Playable castle owner

Mario

Mario crosses the island to recover the six Golden Coins. His ordinary run and jump remain useful throughout, while larger forms, fireballs and floating ears give him different ways to solve the same obstacle.

Wario in the original Game Boy release.
Castle usurper and final opponent

Wario

Wario has occupied Mario’s castle and placed the island’s inhabitants under his spell. The final encounter uses normal, bunny and fire-powered phases, making patient timing more useful than repeated contact with his body.

Tatanga in the original Super Mario Land 2.
Space Zone boss

Tatanga

Tatanga returns as the guard of Space Zone’s Golden Coin. Mario meets him in a setting with altered movement, so learning to steer and wait for an opening helps before attempting the boss encounter.

The Pumpkin Zone Witch in the original Game Boy release.
Pumpkin Zone boss

Witch

The Witch guards the coin at the end of Pumpkin Zone. Her cauldrons and magical attacks make the room a positioning challenge: watch the next safe opening instead of chasing her through every hazard.

Quick notes

  • Keep Mario’s approach under control. Mario wins ordinary encounters by landing safely on suitable enemies or attacking with a power-up.
  • Treat zone bosses as movement lessons. Tatanga and the Witch appear at the ends of different zones, and their rooms reinforce those zones’ particular hazards.
  • Read each Wario phase again. Wario changes his form during the castle encounter, including bunny and fire-powered phases.
FIELD NOTE

A boss transformation is a cue to observe the next attack before committing to another jump.

Picture details

Game artwork belongs to its respective rights holders.

References