SML2 adventure archiveSuper Mario Land 2: 6 Golden CoinsGUIDES
Super Mario Land 2: 6 Golden Coins / Locations

Adjust to sap, space and the occupied castle

Explore four pictured original locations and recognise how their terrain changes the approach.

Edition covered

The original 1992 Game Boy Super Mario Land 2: 6 Golden Coins. Screens and sprites use the original monochrome graphics; fan-made color patches and later games are excluded.

Illustrated reference

Mario crosses sticky sap in Tree Zone in the original Game Boy release.

Tree Zone

The enormous tree contains climbing routes, branches and sticky sap. This original gameplay screen shows the sap terrain that asks Mario to move differently from ordinary ground.

Mario crosses sticky sap in Tree Zone in the original Game Boy release.

Mario travels through Space Zone in the original Game Boy release.

Space Zone

The Moon and outer-space courses change Mario’s airborne controls. This original gameplay screen shows the star-filled setting where careful vertical steering matters more than a familiar ground run.

Mario travels through Space Zone in the original Game Boy release.

Mario faces the Witch at the end of Pumpkin Zone.

Pumpkin Zone

Haunted courses lead to the Witch, pictured here in her original boss room. Read the cauldrons and magical attacks before choosing a safe approach toward her.

Mario faces the Witch at the end of Pumpkin Zone.

Mario confronts Wario inside the castle in the original Game Boy release.

Wario’s Castle

The six Golden Coins open the castle gate. This original gameplay screen shows the final Wario encounter, reached after crossing the castle’s platforming hazards and enclosed routes.

Mario confronts Wario inside the castle in the original Game Boy release.

Find stable ground in Tree Zone

Mario crosses sticky sap in Tree Zone in the original Game Boy release.
Mario crosses sticky sap in Tree Zone in the original Game Boy release.

Tree Zone climbs from the roots toward higher branches, with sticky sap among its unusual surfaces. The pictured screen shows Mario moving within sap rather than running on an ordinary floor. Take time to learn the local movement and identify the next reachable platform. Keep enemies and the edge of the screen in view before committing to an upward or sideways route.

Relearn the aerial route in Space Zone

Mario travels through Space Zone in the original Game Boy release.
Mario travels through Space Zone in the original Game Boy release.

Reach Space Zone through the Hippo’s bubble route, then adapt to the Moon and outer-space controls. The Moon gives slower jumps, while holding A in outer space moves Mario upward. Use small steering corrections to line up with coins and safe passages. Treat spikes, enemies and the screen edge as limits on that movement instead of assuming the whole sky is harmless.

Prepare for Pumpkin Zone and the castle

Mario confronts Wario inside the castle in the original Game Boy release.
Mario confronts Wario inside the castle in the original Game Boy release.

Pumpkin Zone leads through haunted scenery to the Witch’s guarded room. The castle opens after all six Golden Coins have been recovered and combines a demanding approach with Wario’s changing phases. In both places, preserve space to respond to an attack. Enter a room calmly, identify the next landing and save ambitious item collection for a route that you already understand.

FIELD NOTE

When the environment changes Mario’s movement, make one safe test before taking the main leap.

Picture details

Game artwork belongs to its respective rights holders.

References