A Hyrule adventure atlasThe Legend of Zelda: A Link to the PastGUIDES
THE LEGEND OF ZELDA: A LINK TO THE PAST / CHARACTERS

Characters and quest contacts

A directory of companions, allies and the people behind major side quests.

Story and late-game spoilers.

Edition covered

Original SNES release; Game Boy Advance additions are outside this guide.

7 characters · one picture per entry · open a picture for full size.

Character directory

Link’s Uncle
Opening rescue connection

Link’s uncle

The opening sequence introduces the castle route and your first sword. Follow the immediate rescue path before exploring the whole overworld.

Princess Zelda artwork from A Link to the Past
Rescue target and central ally

Zelda

Her role connects the castle opening with the later crystal quest. Story events can change safe locations and access routes.

Sahasrahla
Elder and guide

Sahasrahla

Found near the Eastern Palace, he provides guidance and an important reward after your first pendant. Return instead of treating the dungeon exit as the end of that objective.

Agahnim
Castle antagonist

Agahnim

His magic confrontation is a progression milestone. Observe how attacks behave rather than assuming ordinary sword pressure is the only way to damage him.

Blacksmiths
Sword improvement

Blacksmiths

Their reunion involves travel between worlds. Plan the return path with the Magic Mirror before carrying out the rescue.

Flute Boy artwork from A Link to the Past
Optional travel quest

Flute Boy

His story leads toward an important travel tool. Follow the location clue and distinguish finding the flute from activating its full usefulness.

Seven Maidens
Crystal quest figures

Seven maidens

Rescuing them marks Dark World dungeon progress. Their dialogue provides context and hints; each crystal is part of the route toward the final stronghold.

Quick notes

  • A side story can improve travel or equipment. The flute boy and blacksmiths connect memorable personal situations with practical upgrades.
References