Crysis mission order: Contact, Core, Ascension and Reckoning
Follow the original PC campaign from tropical reconnaissance through alien environments to the carrier.
Edition covered
The original 2007 Crysis PC campaign and its four-mode Nanosuit. Crytek publisher imagery is from the original Steam listing. Crysis Remastered, Warhead and later games have different content or controls and are excluded.
The opening allows several tactical approaches

Contact, Recovery and Relic introduce the island, KPA positions and the archaeological mystery. The level design often permits flanking or bypass routes around a marked objective. Use binoculars and suit modes to choose an approach rather than following roads into every patrol.
| Mission | Setting or role | Useful preparation |
|---|---|---|
| Contact | Initial island infiltration | Learn suit switching and binoculars |
| Recovery | KPA-held settlement | Scout patrols and approach routes |
| Relic | Excavation mystery | Expect changing objectives |
| Assault | Large military operation | Carry a vehicle-capable answer |
| Onslaught | Armored advance | Learn vehicle positioning |
The middle shifts into larger battles and excavation
Assault and Onslaught raise the scale with military attacks and vehicles, while Awakening pushes toward the buried discovery. Keep the objective brief in view during large fights. Destroying every visible enemy is not always necessary to reach the next task.
| Mission | Setting or role | Useful preparation |
|---|---|---|
| Awakening | Excavation approach | Keep supplies before the transition |
| Core | Zero-gravity alien interior | Reorient and follow environmental passages |
| Paradise Lost | Frozen island | Watch suit and story cues |
| Exodus | Evacuation pressure | Protect the required route and allies |
| Ascension | VTOL flight | Use deliberate steering and terrain awareness |
| Reckoning | Carrier finale | Follow the weapon and target prompts |
Core changes movement as well as scenery
The alien interior removes ordinary gravity and asks you to navigate unfamiliar passages. Watch environmental openings and the direction the route is leading. Reorient after a fight before spending ammunition or time pushing against a surface that is not the way forward.
The original PC version includes Ascension
Paradise Lost and Exodus lead out of the frozen crisis, Ascension provides a VTOL flight mission, and Reckoning takes place around the carrier finale. Some ports or guides differ in mission inclusion, so confirm the original PC sequence when a chapter appears missing elsewhere.
Paradise Lost and Exodus lead out of the frozen crisis, Ascension provides a VTOL flight mission, and Reckoning takes place around the carrier finale.
References
| Reference | Website |
|---|---|
| Crysis — publisher listing | store.steampowered.com |
| EA and Crytek: original PC manual | cdn.akamai.steamstatic.com |
| GameSpot: Crysis walkthrough | www.gamespot.com |
| Crysis campaign reference | en.wikipedia.org |
