Crysis / Nanosuit guide
Crysis nanosuit guide: Armor, Strength, Speed and Cloak
Understand the original four suit modes and how energy changes your approach to each encounter.
Edition covered
The original 2007 Crysis PC campaign and its four-mode Nanosuit. Crytek publisher imagery is from the original Steam listing. Crysis Remastered, Warhead and later games have different content or controls and are excluded.
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Nanosuit guide
Quick notes
- Use Armor as the dependable combat state. Armor mode supports survival when enemies already know your position.
- Use Cloak to relocate rather than stand in a patrol. Cloak helps approach or bypass enemies while energy lasts.
- Strength and Speed solve movement problems. Strength helps with powerful jumps, melee and steadier weapon use; Speed provides fast bursts of movement.
- Build an approach with a recharge point. Scout a compound with binoculars, identify a route and choose a protected place to recover suit energy.
Use Cloak to relocate rather than stand in a patrol
| Situation | Better choice | Why |
|---|---|---|
| Cloak energy nearly empty | Reach cover and recharge | Avoid becoming visible in open ground |
| Several enemies firing | Use protection and break sight | Energy alone will not sustain the exchange |
| Long jump needed | Prepare Strength before moving | The mode must match the obstacle |
| Quick retreat needed | Use Speed toward known cover | A fast move still needs a safe destination |
Useful tip
Scout a compound with binoculars, identify a route and choose a protected place to recover suit energy.
References
| Reference | Website |
|---|---|
| Crysis — publisher listing | store.steampowered.com |
| EA and Crytek: original PC manual | cdn.akamai.steamstatic.com |
| GameSpot: Crysis walkthrough | www.gamespot.com |
| Crysis campaign reference | en.wikipedia.org |


