Welcome to Installation 04.Halo: Combat EvolvedGUIDES

Halo: Combat Evolved: Vehicles

Four vehicles you can drive or pilot in the campaign, plus two important support and enemy vehicles.

Drivable

Warthog

Warthog
Master Chief with a Warthog in the original Halo campaign.

A three-seat scout vehicle with a rear machine gun. Marines can operate its gun while you drive; keep moving to reduce incoming fire.

Drivable

Scorpion

Scorpion
Scorpion tank in the original Assault on the Control Room mission.

A heavy tank with a main cannon and machine gun. Its firepower is excellent, but its size makes narrow terrain awkward.

Drivable

Ghost

Ghost
A Marine operating a Ghost in original Combat Evolved gameplay.

A hovering Covenant vehicle with forward plasma cannons. Strafe to avoid fire and remember the exposed driver position.

Drivable

Banshee

Banshee
Master Chief piloting a Banshee in original Two Betrayals gameplay.

A Covenant aircraft used in the campaign. The original Xbox multiplayer does not include a flyable Banshee.

Support

Pelican

Pelican
Pelican deployment in the original Truth and Reconciliation mission.

The UNSC dropship transports troops and equipment. It is not a player-piloted vehicle in the original game.

Enemy

Wraith

Wraith
Wraith cutout from the original Combat Evolved in-game vehicle model, with its tube-shaped plasma mortar.

The Covenant mortar tank launches arcing plasma. It cannot be driven in the original Xbox game.

References: and the . Original 2001 Xbox release. PC additions, Anniversary collectibles and later remakes are outside this guide.

Inspect the route before accelerating

A vehicle can change an encounter quickly, but terrain and enemy placement still determine where it is useful. Find a path that avoids trapping you beside a large threat, and consider where you would dismount if necessary. Passengers and allies also change the practical setup. The original Xbox vehicle selection is the scope here; PC multiplayer additions should not be expected in every campaign area.

A dismount can be the next good move

Do not stay in a vehicle merely because it was useful in the previous area. A confined route, an exposed approach or a required interaction can make fighting on foot more manageable. Choose cover before leaving and let the shield recover when possible. Learning the transition between vehicle and infantry combat makes the encounter more flexible than trying to force the entire section through one tool.

References

Covered edition: Original 2001 Xbox release. PC additions, Anniversary collectibles and later remakes are outside this guide.