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Neverwinter Nights / Classes & builds

Neverwinter Nights beginner classes, abilities and feats

Choose a first character and distinguish class levels, ability scores, skills and feats.

Edition covered

The 2002 Wailing Death campaign and its third-edition D&D rules. Images show Neverwinter Nights: Enhanced Edition and may depict bundled adventures. Shadows of Undrentide, Hordes of the Underdark and community modules have different companions and campaign rules.

Start with a clear combat plan

Enhanced Edition promotional combat scene in a red-lit hall.
Enhanced Edition promotional combat scene in a red-lit hall.

A Fighter makes a straightforward weapon-focused introduction. A spellcaster is viable but adds spell preparation or spell-selection decisions. Choose how the hero should fight before selecting feats at random.

First-character options
ClassCore approachWatch
FighterWeapons and bonus featsPlan useful feat chains
RogueSkills and sneak attacksAvoid unsupported front-line combat
ClericDivine spells and armorPrepare the needed spells
WizardLearned arcane spellbookIntelligence and preparation matter
SorcererSmaller spontaneous spell selectionKnown-spell choices are important

Build toward prerequisites

A feat may require a minimum ability score, another feat or a particular attack bonus. Read the chain before spending points on a character that cannot yet qualify.

Character resources
ResourceWhat it changesExample
Ability scoreCore strengths and prerequisitesStrength for a melee plan
Class levelClass features and progressionMore spellcasting through caster levels
Skill pointsSpecific trained actionsPersuade or Disable Trap
FeatsRules and special capabilitiesA weapon or combat specialization

Use class skills efficiently

Skills and feats are separate resources. A skill can improve actions such as persuasion or lock handling; a feat usually grants a rule or combat capability. Cross-class skill purchases can cost more.

Keep multiclassing purposeful

Adding a class changes future progression and can carry experience consequences under the game's rules. A first-time build is easier to evaluate when its levels advance a small number of specific goals.

Useful tip

Adding a class changes future progression and can carry experience consequences under the game's rules. A first-time build is easier to evaluate when its levels advance a small number of specific goals.

References
Guide references
ReferenceWebsite
Neverwinter Nights publisher listingstore.steampowered.com
BioWare original manual hosted by Beamdogforums.beamdog.com
Beamdog Neverwinter Nights pagewww.beamdog.com