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Neverwinter Nights / Combat rules

Neverwinter Nights armor class, attack bonus and attacks of opportunity

Understand the ascending D&D numbers and avoid exposing casters and archers in melee.

Pictures for this guide

Edition covered

The 2002 Wailing Death campaign and its third-edition D&D rules. Images show Neverwinter Nights: Enhanced Edition and may depict bundled adventures. Shadows of Undrentide, Hordes of the Underdark and community modules have different companions and campaign rules.

Higher AC and attack bonus are better

Enhanced Edition party battles large enemies inside a decorated chamber.
Enhanced Edition party battles large enemies inside a decorated chamber.

Neverwinter Nights uses ascending armor class and attack bonuses, unlike Baldur's Gate's descending THAC0 system. Compare the final character-sheet values after equipment and ability adjustments.

Important values
ValuePreferred directionUse
Armor classHigherMakes attacks against you harder
Attack bonusHigherImproves weapon hit chances
Saving throwHigher bonusHelps resist matching effects
Hit pointsHigherLets the character absorb more damage

Recognize threatened actions

Moving away, using ranged attacks or casting near a threatening opponent can expose a character to attacks of opportunity. Use appropriate skills, modes or positioning rather than assuming every menu action is safe.

Close-range risks
ActionRiskUseful response
Cast while threatenedInterruption or opportunity attackCreate space or use appropriate casting options
Use a bow in meleeEnemy threatens the archerSwitch weapon or reposition
Leave an enemy's reachOpportunity attackConsider defensive movement options
Wear heavy armor as an arcane casterSpell failure and movement tradeoffsInspect armor and class rules

Armor has tradeoffs

Heavy armor limits the Dexterity contribution it can use and can interfere with arcane spellcasting. An item with a larger base armor value is not automatically the best choice for every build.

Read the combat feedback

Damage resistance, concealment, spell defenses and attack rolls are different layers. If an attack repeatedly fails, inspect the log before replacing your entire weapon plan.

Useful tip

Damage resistance, concealment, spell defenses and attack rolls are different layers. If an attack repeatedly fails, inspect the log before replacing your entire weapon plan.

References
Guide references
ReferenceWebsite
Neverwinter Nights publisher listingstore.steampowered.com
BioWare original manual hosted by Beamdogforums.beamdog.com
Beamdog Neverwinter Nights pagewww.beamdog.com