Neverwinter Nights / Spells & support
Neverwinter Nights spell preparation, resting and companion orders
Manage prepared and spontaneous magic and keep a henchman useful during dungeon exploration.
Edition covered
The 2002 Wailing Death campaign and its third-edition D&D rules. Images show Neverwinter Nights: Enhanced Edition and may depict bundled adventures. Shadows of Undrentide, Hordes of the Underdark and community modules have different companions and campaign rules.
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Spells & support
Quick notes
- Know your casting model. Wizards prepare learned spells, while Sorcerers cast from a more limited known list without preparing individual slots in the same way.
- Set up the quickbar. Frequently used spells, consumables and abilities belong on accessible quickbar slots.
- Use companion commands. Give a henchman suitable follow, stand-ground or attack orders through available dialogue and commands.
- Rest when the area allows. Rest is subject to nearby danger and campaign rules.
Set up the quickbar
| Action | Use | Check |
|---|---|---|
| Follow order | Keep the henchman nearby | Do not leave them behind a transition |
| Stand ground | Hold a chosen position | Release the order when advancing |
| Attack command | Focus the same enemy | Avoid drawing another group |
| Rest | Restore eligible resources | Confirm the rest actually completed |
Useful tip
Rest is subject to nearby danger and campaign rules. A failed rest is not a refill: check hit points and spell availability before engaging the next group.
References
| Reference | Website |
|---|---|
| Neverwinter Nights publisher listing | store.steampowered.com |
| BioWare original manual hosted by Beamdog | forums.beamdog.com |
| Beamdog Neverwinter Nights page | www.beamdog.com |




