Neverwinter Nights adventure archiveNeverwinter NightsGUIDES
Neverwinter Nights / Spells & support

Neverwinter Nights spell preparation, resting and companion orders

Manage prepared and spontaneous magic and keep a henchman useful during dungeon exploration.

Edition covered

The 2002 Wailing Death campaign and its third-edition D&D rules. Images show Neverwinter Nights: Enhanced Edition and may depict bundled adventures. Shadows of Undrentide, Hordes of the Underdark and community modules have different companions and campaign rules.

4 items · one picture per entry · open a picture for full size.

Spells & support

Wizard in Neverwinter Nights
Resource: Spellbook and prepared slots

Wizard

Preparation concern: Learn spells and choose slots.

Reference

Sorcerer in Neverwinter Nights
Resource: Known spells and daily casts

Sorcerer

Preparation concern: Choose a useful known list.

Reference

Cleric in Neverwinter Nights
Resource: Divine prepared spells

Cleric

Preparation concern: Prepare support for the expedition.

Reference

Druid in Neverwinter Nights
Resource: Nature-oriented prepared spells

Druid

Preparation concern: Use the class list and companion tools.

Reference

Quick notes

  • Know your casting model. Wizards prepare learned spells, while Sorcerers cast from a more limited known list without preparing individual slots in the same way.
  • Set up the quickbar. Frequently used spells, consumables and abilities belong on accessible quickbar slots.
  • Use companion commands. Give a henchman suitable follow, stand-ground or attack orders through available dialogue and commands.
  • Rest when the area allows. Rest is subject to nearby danger and campaign rules.

Set up the quickbar

Support actions
ActionUseCheck
Follow orderKeep the henchman nearbyDo not leave them behind a transition
Stand groundHold a chosen positionRelease the order when advancing
Attack commandFocus the same enemyAvoid drawing another group
RestRestore eligible resourcesConfirm the rest actually completed
Useful tip

Rest is subject to nearby danger and campaign rules. A failed rest is not a refill: check hit points and spell availability before engaging the next group.

References
Guide references
ReferenceWebsite
Neverwinter Nights publisher listingstore.steampowered.com
BioWare original manual hosted by Beamdogforums.beamdog.com
Beamdog Neverwinter Nights pagewww.beamdog.com