Splinter Cell: Blacklist Campaign and Paladin: mission sequence and side assignments
Find the main operation order and understand the Paladin’s mission contacts.
Edition covered
Original 2013 single-player campaign and PC publisher screenshots. Historical co-op and Spies vs. Mercs features are outside the current single-player guidance; Ubisoft states that online features are no longer supported.
Follow the Strategic Mission Interface

The Paladin’s Strategic Mission Interface selects operations and displays mission information. Campaign jobs have their own sequence; the contacts aboard the aircraft also offer optional Fourth Echelon assignments.
| Phase | Missions | Reference note |
|---|---|---|
| Opening | Blacklist Zero; Safehouse; Insurgent Stronghold; American Consumption | Prologue and early investigation |
| Investigation | Private Estate; Abandoned Mill; Special Missions HQ | Following the Engineers |
| Escalation | Transit Yards; Detention Facility; Airstrip | Escalation and response |
| Finale | Paladin; LNG Terminal; Site F | LNG Terminal is the American Fuel operation |
Campaign names identify the next operation
Safehouse opens the main field missions, followed by Insurgent Stronghold and American Consumption. Later operations change the region and tactical situation, so check the briefing before reusing a previous loadout.
| Contact | Typical assignment focus | Planning consequence |
|---|---|---|
| Grim | Infiltration with strict stealth conditions | Read failure conditions before entry |
| Kobin | Eliminate assigned hostiles | Inspect the whole arena |
| Charlie | Waves of enemy pressure | Plan resupply and defensible movement |
| Briggs | Cooperative operations | Historical co-op availability differs from solo campaign |
Contacts offer different mission formats
Grim’s assignments emphasize stealth restrictions, Charlie’s missions use escalating enemy pressure and Kobin’s focus on eliminating hostiles. Briggs assignments were designed around cooperation and should not be mistaken for ordinary solo campaign missions.
Use the aircraft between operations
Spend earned funds on gear and Paladin upgrades, inspect mission progress and speak to the crew. The aircraft is the campaign’s planning hub, not just a menu background.
Spend earned funds on gear and Paladin upgrades, inspect mission progress and speak to the crew.
References
| Reference | Website |
|---|---|
| Ubisoft publisher description and online feature notice | store.steampowered.com |
| Campaign reference by oldschool312 | gamefaqs.gamespot.com |
| Ubisoft developer interview on Perfectionist | stevivor.com |
