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Dark Souls III / Weapon upgrades

Dark Souls III weapon upgrades: Titanite, Raw, Heavy and Sharp

Learn the reinforcement paths and choose an infusion that supports your current attributes.

Edition covered

Dark Souls III (2016), patched base-game mechanics on PC, PS4 and Xbox One. Publisher pictures show the base game. Ashes of Ariandel and The Ringed City routes are outside these beginner guides.

6 items · one picture per entry · open a picture for full size.

Weapon upgrades

Twinkling Titanite in Dark Souls III
Special weapons

Twinkling Titanite

Unique and boss weapons generally stop at +5 and use Twinkling Titanite or Titanite Scales before their final Slab.

Reference

Titanite Scale in Dark Souls III
Special weapons

Titanite Scale

Unique and boss weapons generally stop at +5 and use Twinkling Titanite or Titanite Scales before their final Slab.

Reference

Quick notes

  • Reinforce the weapon you already know. Andre increases an ordinary weapon’s level with souls and Titanite: Shards cover +1 to +3, Large Shards +4 to +6, Chunks +7 to +9 and a Slab reaches +10.
  • Check whether the weapon follows a special path. Unique and boss weapons generally stop at +5 and use Twinkling Titanite or Titanite Scales before their final Slab.
  • Match the infusion to your current build. Raw raises base physical damage while removing attribute scaling, making it worth comparing when offensive stats are still modest.
  • Find the coal needed for your chosen option. Andre needs the Farron Coal before he can perform Heavy, Sharp and Poison infusions.
FIELD NOTE

Compare reinforcement level and infusion separately: a gem changes the damage profile, while Titanite advances the upgrade level.

Picture details

Game artwork belongs to its respective rights holders.

References