Dungeon Keeper Gold / Creatures & workers
Dungeon Keeper Gold creatures & workers guide
Compare the roles and limitations of Dungeon Keeper Gold forces.
Edition covered
Original Dungeon Keeper (1997) and The Deeper Dungeons in the Gold PC package. This guide covers the original dungeon systems; Dungeon Keeper 2 and the mobile game use different rules.
6 characters · one picture per entry · open a picture for full size.
Creatures & workers
Quick notes
- Use creatures in suitable jobs. Creature types differ in research, manufacturing and fighting ability.
- Manage strong creatures as individuals. A powerful creature can be expensive or temperamental.
- Do not confuse Imps with the army. Imps keep the dungeon functioning by digging, claiming, hauling and handling traps.
- Use the level roster you actually have. Creature attraction, room availability and special opportunities vary by level.
Manage strong creatures as individuals
| Job | Useful creature type | Check |
|---|---|---|
| Research | Warlock and other capable researchers | Library capacity and current research |
| Manufacturing | Troll and other capable workers | Workshop space and available designs |
| Training | Available combat creatures | Gold reserve and room capacity |
| Digging and claiming | Imp | Reachable terrain and safe routes |
References
| Reference | Website |
|---|---|
| Publisher game and edition listing | store.steampowered.com |
| Original publisher manual | store.steampowered.com |
| Original publisher manual | retrogamer.biz |






