Dungeon Keeper Gold Guide
1997 ยท Dungeon management strategyDigital cover

Game guides
| Guide | What you will find |
|---|---|
Getting started | Provide essential rooms before growing a large creature population. |
Gold & needs | Keep the dungeon solvent while its population trains and grows. |
Creatures & workers | Compare the roles and limitations of Dungeon Keeper Gold forces. |
Rooms & traps | Build the rooms that unlock useful tools and give Imps access to install them. |
Combat & spells | Respond to invasions without sacrificing the creatures and workers that sustain the dungeon. |
At a glance
| Focus | What to know |
|---|---|
| Claim a portal and provide needs | Lairs and food help turn new arrivals into a sustainable force. |
| Reserve gold for training and payday | A full construction queue can leave creatures unpaid. |
| Control the route to the Heart | Digging a shortcut can also open a path for enemy heroes. |
Creatures & workers View guide โ
| Name | Role | At a glance |
|---|---|---|
| Imp | Dungeon worker | Digs, claims land, carries resources and handles construction support. |
| Warlock | Research specialist | Works in the Library and contributes ranged magic in combat. |
| Bile Demon | Heavy creature | A durable fighter that can also contribute to workshop production. |
| Troll | Manufacturing creature | Useful in the Workshop as well as ordinary dungeon work. |
| Dragon | Heavy magical creature | A powerful fighter with different room and recovery needs from small creatures. |
| Horned Reaper | Powerful volatile creature | Dangerous in combat but demanding to manage when unhappy. |
Quick answers
| Topic | Go straight to |
|---|---|
| Getting started | Protect the Dungeon Heart โ |
Pictures All pictures โ
References
| Reference | Website |
|---|---|
| Dungeon Keeper Gold: game and edition overview | store.steampowered.com |
Getting started
Gold & needs
Creatures & workers
Combat & spells