Hitman 2: Silent Assassin / Anesthetic and weapons
Hitman 2: Silent Assassin Anesthetic and weapons: why unconscious guards wake up
Use temporary sedation and understand the original loadout tools.
Edition covered
The original 2002 Silent Assassin game, illustrated with original PC publisher screenshots. HITMAN 2 (2018) and World of Assassination rules, missions and persistent knockouts do not apply.
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Anesthetic and weapons
Quick notes
- Anesthetic is a temporary window. Hold the use action during the rear approach to administer the available dose.
- Plan the route after changing clothes. Take the disguise, move the body out of common view and continue the objective.
- Fiber wire is lethal. The wire is quiet and avoids firearm noise, but it kills.
- Bring the tool the contract needs. A scoped rifle, concealed pistol, binoculars and lockpick serve different tasks.
Plan the route after changing clothes
| Step | Action | Purpose |
|---|---|---|
| Observe | Wait for an isolated rear approach | Avoid witnesses |
| Administer | Use the intended dose | Lengthen the available window |
| Move | Place the body away from patrols | Delay discovery |
| Disguise | Take the required outfit | Gain relevant access |
| Proceed | Finish the planned objective promptly | Avoid relying on permanent unconsciousness |
Useful tip
A scoped rifle, concealed pistol, binoculars and lockpick serve different tasks.
References
| Reference | Website |
|---|---|
| Hitman 2: Silent Assassin publisher listing | store.steampowered.com |
| Official Silent Assassin PC manual | store.steampowered.com |
| Original Silent Assassin campaign walkthrough | gamefaqs.gamespot.com |
| Anesthetic and weapon reference | gamefaqs.gamespot.com |





