Total War: Shogun 2 / Clans
Total War: Shogun 2 clans, specialties and first-campaign choices
Identify the people, factions or battlefield roles used throughout this guide.
Edition covered
The original 2011 Sengoku campaign. Pictures are publisher images for Shogun 2. Rise of the Samurai and Fall of the Samurai have separate rosters and campaign systems; their rules are outside this guide.
12 characters · one picture per entry · open a picture for full size.
Selected reference directory
Additional clan references
Quick notes
- Choose a position as well as a bonus. Clans share many units, but their starting geography changes the first campaign.
- Inspect the other clan options. The base Sengoku roster includes different economic, religious and political advantages.
- Use the bonus without distorting the army. A cavalry-focused Takeda army still needs infantry and ranged support.
- Keep campaign eras separate. Rise of the Samurai uses the earlier Gempei era, and Fall of the Samurai uses nineteenth-century forces.
Useful tip
Rise of the Samurai uses the earlier Gempei era, and Fall of the Samurai uses nineteenth-century forces. Their clans and gunpowder systems cannot be read directly from these Sengoku tables.
References
| Reference | Website |
|---|---|
| Publisher game and edition listing | store.steampowered.com |
| Feral official manual | www.feralinteractive.com |
| Official campaign getting-started guide | wiki.totalwar.com |












