Total War: Shogun 2 adventure archiveTotal War: Shogun 2GUIDES
Total War: Shogun 2 / Agents & diplomacy

Total War: Shogun 2 agents, religion and province control

Choose the agent action that solves the actual campaign problem.

Edition covered

The original 2011 Sengoku campaign. Pictures are publisher images for Shogun 2. Rise of the Samurai and Fall of the Samurai have separate rosters and campaign systems; their rules are outside this guide.

Give agents a defined task

Shogun 2 close view of a masked archer in front of a formation of soldiers.
Shogun 2 close view of a masked archer in front of a formation of soldiers.

Ninja, Metsuke and religious agents interact differently with armies, settlements and other agents. Repeated use earns experience, but failed actions can cost money and the agent.

Agent reference
AgentMain connectionPractical role
NinjaEspionage and sabotageScout, disrupt armies and attack characters
MetsukeAdministration and policingOversee settlements and counter hostile agents
MonkBuddhist religious influenceConversion, morale support and religious actions
MissionaryChristian religious influenceConversion and religious disruption
GeishaAdvanced assassination specialistAttack important enemy characters

Check religion after conquest

A newly conquered province may follow a different religion from your clan. Garrison troops can stabilize it temporarily, while religious buildings and agents address the longer-term cause.

Province-control tools
ToolAddressesCost or limit
GarrisonImmediate public orderArmy upkeep
Tax exemptionTax-related unrestLost local tax income
Religious buildingFaith mismatchConstruction time and a building slot
Religious agentConversion or unrestAgent availability and risk
RepairsDamaged settlement infrastructureTreasury and completion time

Secure movement rights

Military access and alliances can open routes without an immediate war, but agreements are diplomatic commitments. Check expiry and relations before positioning an army where retreat depends on another clan.

Keep the internal border quiet

Do not remove the entire garrison immediately after capturing a province. Watch unrest, resistance and tax effects; temporary tax exemption can buy time while repairs and conversion take effect.

Useful tip

Do not remove the entire garrison immediately after capturing a province. Watch unrest, resistance and tax effects; temporary tax exemption can buy time while repairs and conversion take effect.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Feral official manualwww.feralinteractive.com
Official campaign getting-started guidewiki.totalwar.com