Total War: Shogun 2 agents, religion and province control
Choose the agent action that solves the actual campaign problem.
Edition covered
The original 2011 Sengoku campaign. Pictures are publisher images for Shogun 2. Rise of the Samurai and Fall of the Samurai have separate rosters and campaign systems; their rules are outside this guide.
Give agents a defined task

Ninja, Metsuke and religious agents interact differently with armies, settlements and other agents. Repeated use earns experience, but failed actions can cost money and the agent.
| Agent | Main connection | Practical role |
|---|---|---|
| Ninja | Espionage and sabotage | Scout, disrupt armies and attack characters |
| Metsuke | Administration and policing | Oversee settlements and counter hostile agents |
| Monk | Buddhist religious influence | Conversion, morale support and religious actions |
| Missionary | Christian religious influence | Conversion and religious disruption |
| Geisha | Advanced assassination specialist | Attack important enemy characters |
Check religion after conquest
A newly conquered province may follow a different religion from your clan. Garrison troops can stabilize it temporarily, while religious buildings and agents address the longer-term cause.
| Tool | Addresses | Cost or limit |
|---|---|---|
| Garrison | Immediate public order | Army upkeep |
| Tax exemption | Tax-related unrest | Lost local tax income |
| Religious building | Faith mismatch | Construction time and a building slot |
| Religious agent | Conversion or unrest | Agent availability and risk |
| Repairs | Damaged settlement infrastructure | Treasury and completion time |
Secure movement rights
Military access and alliances can open routes without an immediate war, but agreements are diplomatic commitments. Check expiry and relations before positioning an army where retreat depends on another clan.
Keep the internal border quiet
Do not remove the entire garrison immediately after capturing a province. Watch unrest, resistance and tax effects; temporary tax exemption can buy time while repairs and conversion take effect.
Do not remove the entire garrison immediately after capturing a province. Watch unrest, resistance and tax effects; temporary tax exemption can buy time while repairs and conversion take effect.
References
| Reference | Website |
|---|---|
| Publisher game and edition listing | store.steampowered.com |
| Feral official manual | www.feralinteractive.com |
| Official campaign getting-started guide | wiki.totalwar.com |
