Total War: Shogun 2 adventure archiveTotal War: Shogun 2GUIDES
Total War: Shogun 2 / Food & economy

Total War: Shogun 2 food shortages, farms and province income

Understand why a richer-looking castle can make the whole clan hungry.

Edition covered

The original 2011 Sengoku campaign. Pictures are publisher images for Shogun 2. Rise of the Samurai and Fall of the Samurai have separate rosters and campaign systems; their rules are outside this guide.

Watch the clan food balance

Shogun 2 vessels sailing close together across a sunlit sea.
Shogun 2 vessels sailing close together across a sunlit sea.

Farms add food while higher castle levels and later market buildings can consume it. Read the projected change before upgrading; a shortage affects the wider clan rather than just one impressive castle town.

Food and growth reference
ItemEconomic effectPlanning check
FarmsProduce food and incomeFertility and available upgrade
Castle upgradesAdd capacity but use foodClan surplus after completion
Market chainCreates economic incomeLater upgrades may consume food
Food surplusSupports town growthPreserve enough for planned upgrades
Food shortageThreatens stabilityPause consumers and improve supply

Specialize provinces

Fertile farms and wealthy towns suit economic investment. Provinces with military specialties are better places to concentrate expensive recruitment infrastructure, avoiding duplicate buildings everywhere.

Province investments
InvestmentGood locationReason
Farm upgradeFertile farmlandHigher economic return
Military chainProvince with a useful recruitment specialtyConcentrates quality troops
RoadsBusy movement corridorImproves strategic access
PortUseful coast or trade routeSupports commerce and fleets
Metsuke supervisionWealthy provinceImproves economic administration

Do not spend gross income

Army upkeep, agent actions and construction compete for the same treasury. Use the finance panel to judge the next turns balance and keep a reserve for repairs after conquest.

Treat overseas trade as vulnerable

Trade ships and agreements can generate useful income, but hostile fleets can disrupt routes. A campaign budget that only works while every sea lane is open is fragile.

Useful tip

Trade ships and agreements can generate useful income, but hostile fleets can disrupt routes. A campaign budget that only works while every sea lane is open is fragile.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Feral official manualwww.feralinteractive.com
Official campaign getting-started guidewiki.totalwar.com