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POKÉMON BLACK 2 / WHITE 2 / POKÉDEX

Shuppet in Pokémon Black 2 and White 2: locations, stats and moves

Find Shuppet’s Black 2/White 2 locations, Generation V Ghost typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Shuppet is Unova #210 and National #353. Its Black 2/White 2 typing is Ghost. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Shuppet
Shuppet: standard Generation V form, Unova #210.
Shuppet Generation V base stats
StatBase value
HP44
Attack75
Defense35
Sp. Atk63
Sp. Def33
Speed45
Total295
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

No direct Black 2/White 2 encounter is recorded in this dataset. Use its family below to plan evolution or breeding, or obtain a compatible external specimen where required. An absent row is not proof that every possible acquisition route is unavailable.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

03

Evolution family and Generation V requirements

Shuppet regional evolution family
FromIntoBlack 2 / White 2 method
ShuppetBanetteLevel 37

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Shuppet Generation V ability slots
AbilitySlot / availability
InsomniaRegular ability slot 1
FriskRegular ability slot 2
Cursed BodyHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Shuppet breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Amorphous
Base hatch cycles25
Experience growthFast
Base capture rate225 / 255 (not a percentage chance)
EV yield when defeatedAttack +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Shuppet sequel level-up learnset
LevelMove
1 / starting moveKnock Off
4Screech
7Night Shade
10Spite
13Will-O-Wisp
16Shadow Sneak
19Curse
22Feint Attack
26Hex
30Shadow Ball
34Sucker Punch
38Embargo
42Snatch
46Grudge
50Trick

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Shuppet sequel compatible machines
MachineMoveTypeCategory
TM04Calm MindPsychicStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM12TauntDarkStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM19TelekinesisPsychicStatus
TM21FrustrationNormalPhysical
TM24ThunderboltElectricSpecial
TM25ThunderElectricSpecial
TM27ReturnNormalPhysical
TM29PsychicPsychicSpecial
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM41TormentDarkStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48RoundNormalSpecial
TM57Charge BeamElectricSpecial
TM61Will-o-wispFireStatus
TM63EmbargoDarkStatus
TM66PaybackDarkPhysical
TM70FlashNormalStatus
TM73Thunder WaveElectricStatus
TM77Psych UpNormalStatus
TM85Dream EaterPsychicSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM92Trick RoomPsychicStatus

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Astonish, Confuse Ray, Destiny Bond, Disable, Foresight, Gunk Shot, Imprison, Ominous Wind, Pursuit, Shadow Sneak.

Recorded Black 2/White 2 tutor compatibility: Dark Pulse, Foul Play, Icy Wind, Knock Off, Magic Coat, Magic Room, Pain Split, Role Play, Skill Swap, Sleep Talk, Snatch, Spite, Trick.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Shuppet in the illustrated regional Pokédex.

FIELD NOTE

Use Shuppet’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References