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Tangrowth in Pokémon Black 2 and White 2: locations, stats and moves

Find Tangrowth’s Black 2/White 2 locations, Generation V Grass typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Tangrowth is Unova #218 and National #465. Its Black 2/White 2 typing is Grass. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Tangrowth
Tangrowth: standard Generation V form, Unova #218.
Tangrowth Generation V base stats
StatBase value
HP100
Attack100
Defense125
Sp. Atk110
Sp. Def50
Speed50
Total535
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Tangrowth recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Giant Chasm OutsideBlack 2Shaking grass47No special condition recorded
Giant Chasm OutsideWhite 2Shaking grass47No special condition recorded
Route 13Black 2Shaking grass37No special condition recorded
Route 13White 2Shaking grass37No special condition recorded
Humilau CityBlack 2In-game trade45Give the NPC Mantine
Humilau CityWhite 2In-game trade45Give the NPC Mantine
03

Evolution family and Generation V requirements

Tangrowth regional evolution family
FromIntoBlack 2 / White 2 method
TangelaTangrowthLevel up while knowing AncientPower

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Tangrowth Generation V ability slots
AbilitySlot / availability
ChlorophyllRegular ability slot 1
Leaf GuardRegular ability slot 2
RegeneratorHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Tangrowth breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Grass
Base hatch cycles20
Experience growthMedium Fast
Base capture rate30 / 255 (not a percentage chance)
EV yield when defeatedDefense +2

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Tangrowth sequel level-up learnset
LevelMove
1 / starting moveConstrict
1 / starting moveIngrain
4Sleep Powder
7Vine Whip
10Absorb
14PoisonPowder
17Bind
20Growth
23Mega Drain
27Knock Off
30Stun Spore
33Natural Gift
36Giga Drain
40AncientPower
43Slam
46Tickle
49Wring Out
53Power Whip
56Block

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Tangrowth sequel compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM15Hyper BeamNormalSpecial
TM17ProtectNormalStatus
TM21FrustrationNormalPhysical
TM22SolarbeamGrassSpecial
TM26EarthquakeGroundPhysical
TM27ReturnNormalPhysical
TM31Brick BreakFightingPhysical
TM32Double TeamNormalStatus
TM33ReflectPsychicStatus
TM36Sludge BombPoisonSpecial
TM39Rock TombRockPhysical
TM40Aerial AceFlyingPhysical
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48RoundNormalSpecial
TM52Focus BlastFightingSpecial
TM53Energy BallGrassSpecial
TM56FlingDarkPhysical
TM66PaybackDarkPhysical
TM68Giga ImpactNormalPhysical
TM70FlashNormalStatus
TM75Swords DanceNormalStatus
TM77Psych UpNormalStatus
TM78BulldozeGroundPhysical
TM80Rock SlideRockPhysical
TM84Poison JabPoisonPhysical
TM86Grass KnotGrassSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM94Rock SmashFightingPhysical
HM01CutNormalPhysical
HM04StrengthNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Bind, Block, Endeavor, Giga Drain, Knock Off, Pain Split, Seed Bomb, Sleep Talk, Snore, Synthesis, Worry Seed.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Tangrowth in the illustrated regional Pokédex.

FIELD NOTE

Use Tangrowth’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References