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Metroid Fusion / Items

Recognize tanks and the Morph Ball upgrade

Identify permanent capacity pickups and understand how restored abilities differ from ordinary ammunition.

Edition covered

Original 2002 Game Boy Advance Metroid Fusion. The guide follows the English cartridge mission sequence and original GBA controls. Later emulator menus, save states, fan modifications and mechanics from other Metroid games are outside its scope.

4 items · one picture per entry · open a picture for full size.

Item directory

Original GBA Energy Tank pickup sprite from Nintendo’s instruction booklet.

Energy Tank

An Energy Tank permanently increases Samus’s energy capacity. Extra reserves give more room for mistakes while learning an unfamiliar boss or crossing a dangerous sector.

Original GBA Missile Tank pickup sprite from Nintendo’s instruction booklet.

Missile Tank

A Missile Tank expands the missile supply Samus can carry. The improvement supports repeated shots against protected enemies and leaves more ammunition for the route after a fight.

Original GBA Power Bomb Tank pickup sprite from Nintendo’s instruction booklet.

Power Bomb Tank

A Power Bomb Tank increases capacity for the later explosive weapon. Record an inaccessible tank and return when Samus has both the weapon and the movement needed to reach it.

Original GBA Morph Ball gameplay example from Nintendo’s instruction booklet.

Morph Ball

The Morph Ball lets Samus roll through low openings after Arachnus-X is defeated. Bombs are a separate upgrade, so rolling through a passage does not automatically allow its blocks to be destroyed.

Every Metroid Fusion upgrade

Abilities return in roughly this order as Samus recovers her data in the original 2002 Game Boy Advance game.

  • Missiles
  • Morph Ball
  • Charge Beam
  • Bombs
  • Hi-Jump
  • Speed Booster
  • Super Missiles
  • Varia Suit
  • Ice Missiles
  • Wide Beam
  • Power Bombs
  • Space Jump
  • Plasma Beam
  • Gravity Suit
  • Diffusion Missiles
  • Wave Beam
  • Screw Attack
  • Ice Beam
  • Energy Tanks — +100 energy each
  • Missile Tanks — raise missile capacity
  • Power Bomb Tanks — raise Power Bomb capacity

Quick notes

  • Capacity pickups make later rooms more forgiving. Energy Tanks increase Samus’s energy reserve, Missile Tanks increase the ammunition she can carry and Power Bomb Tanks expand the corresponding supply after the weapon becomes available.
  • Learn an ability as soon as it returns. The Morph Ball is recovered from Arachnus-X rather than collected as a loose tank.
  • Use the map to plan a return visit. An uncollected item is indicated by a circle in its room on the map; the mark becomes a dot after collection.
FIELD NOTE

Tank pickups improve capacity; downloads and Core-X absorption restore separate abilities.

Picture details

Game artwork belongs to its respective rights holders.

References