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Dungeon Siege III / Focus, Power and defense

Dungeon Siege III Focus, Power and defense: the combat resource loop

Understand what builds each resource and what spends it.

Edition covered

Original Dungeon Siege III campaign and publisher PC pictures. Treasures of the Sun adds a separate adventure and changes progression options; its systems are not assumed in these base-game tables.

Attacks refill Focus

A circular red effect surrounds a fighter on a raised metal platform.
A circular red effect surrounds a fighter on a raised metal platform.

Basic attacks generate Focus for special abilities. Alternate ordinary attacks with chosen abilities instead of emptying the meter and expecting a separate mana-potion loop to solve every fight.

Resource loop
ResourceGained throughSpent or lost through
HealthHealth orbs and recovery abilitiesEnemy damage
FocusOrdinary attacks and Focus orbsSpecial abilities and blocking costs
PowerTaking damage, special abilities and Power orbsDefensive or empowered actions
Ability masteryRepeated use of a special abilityUnlocks its empowered version

Power is a different reserve

Taking damage and using special abilities build Power. Defensive abilities, power attacks and empowered actions spend it, so an offensive burst can consume the same reserve needed for emergency recovery.

Defensive decisions
ThreatResponseReason
Ordinary incoming strikeBlock when affordableMitigates damage
Large telegraphed attackDodge out of its areaAvoids the damaging hit
Low health with Power availableUse a suitable defensive abilityConverts the reserve into survival
Resource orb in dangerWait for a safe openingRecovery is not worth an immediate heavy hit

Blocking can cost Focus

Block reduces incoming harm but can drain Focus; the Block statistic reduces that cost. Dodging avoids the attack through movement and is often the better answer to a clearly telegraphed large strike.

Collect resource orbs safely

Enemies and destructible objects can release health, Focus and Power orbs. Recover them during a safe opening rather than crossing a boss’s attack simply because an orb is visible.

References
Guide references
ReferenceWebsite
Dungeon Siege III publisher listingstore.steampowered.com
Publisher game manualshared.akamai.steamstatic.com
Obsidian game overviewwww.obsidian.net
Developer forum co-op explanationforums.obsidian.net