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Lost Planet 2 / Campaign and unlocks

Lost Planet 2 Campaign and unlocks: factions, GJ and boxes

Track the six-episode campaign and its reward systems.

Edition covered

Original 2010 Lost Planet 2, using PC publisher images. PC and console controls differ; button prompts take precedence. The historical online feature set does not guarantee present service availability.

Campaign structure

Armored fighters fire weapons in a forested area.
Armored fighters fire weapons in a forested area.

The campaign spans six interconnected episodes and changes faction perspective. The player roster is therefore better understood as groups and customizable avatars than one fixed named hero. Equipment and environmental demands shift between episodes.

Campaign structure
AspectMeaningUseful expectation
Six episodesInterconnected perspectivesFollow the current faction's objective.
Co-op teamUp to four playersDivide tasks.
Changing environmentsJungle, desert and other areasAdapt range and movement.
Custom avatarAppearance and loadout optionsSeparate cosmetics from ability effects.

Reward systems

GJ awards recognize useful actions, and question-mark boxes can contain credits or items. Credits feed the LP2 Slot Machine reward system. A reward is not automatically a new campaign mission; inspect the customization and reward menus to see what changed.

Reward systems
Reward or menuPurposePlanning use
GJ awardRecognizes a successful actionRepeat useful team behavior.
Question-mark boxCredits or item rewardCollect when safe.
LP2 Slot MachineSpends credits on rewardsInspect what was unlocked.
Ability selectionChanges a mechanical traitFit the mission role.

Customize for a task

Cosmetic appearance, emotes and a nom de guerre are different from abilities and weapons that affect play. When preparing for a difficult mission, read the mechanical effect first instead of treating every unlock as a statistical upgrade.

Keep historical online features in context

The original game supports campaign co-op and separate competitive modes. Availability depends on platform services. This reference explains the designed mechanics and does not assume that a public lobby or old PC service is currently working.

References
Guide references
ReferenceWebsite
Publisher game description and picturesstore.steampowered.com
Original publisher manualstore.steampowered.com