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Lost Planet 2 / Thermal energy and healing

Lost Planet 2 Thermal energy and healing: support the team

Use the harmonizer and T-ENG Supplier without draining the squad.

Edition covered

Original 2010 Lost Planet 2, using PC publisher images. PC and console controls differ; button prompts take precedence. The historical online feature set does not guarantee present service availability.

T-ENG uses

An armed player faces a huge Akrid with glowing orange weak points in a jungle clearing.
An armed player faces a huge Akrid with glowing orange weak points in a jungle clearing.

Thermal energy supports the harmonizer, Vital Suits and other mission systems. The PC manual describes a reserve that must be replenished and a harmonizer that converts it into recovery. Monitor both Life and T-ENG rather than treating them as one bar.

T-ENG uses
SystemWhy energy mattersPlanning action
HarmonizerConverts energy into recoveryHeal after breaking contact.
Vital SuitRequires energy to operateCarry a buffer above entry needs.
T-ENG SupplierTransfers reserveHelp a depleted partner.
Reactive boxResponds to T-ENGUse the supplier on the correct container.

Supply actions

The T-ENG Supplier can transfer energy to teammates and interact with special boxes. If one player has a large reserve and another cannot sustain recovery or machinery use, sharing can solve the problem without searching the whole area again.

Supply actions
Source or actionResultBest use
Defeat AkridEnergy pickupsCollect after immediate danger.
Break energy drumsLocal replenishmentCheck the route edges.
Activate data postRestores some T-ENGMake it part of progression.
Share with teammateRedistributes reserveSupport the next operator or injured player.

Heal from a defensible position

Activating the harmonizer is not a substitute for leaving incoming fire. Move behind cover, recover and then re-enter the encounter. Repeatedly healing in an exposed lane burns resources without reducing the pressure that caused the damage.

Check suit-entry requirements

The manual requires more than 100 T-ENG to board a Vital Suit and describes ejection when the reserve reaches zero. Keep a buffer for the planned movement and attacks instead of entering at the smallest possible reserve.

References
Guide references
ReferenceWebsite
Publisher game description and picturesstore.steampowered.com
Original publisher manualstore.steampowered.com