Far Cry adventure archiveFar CryGUIDES
Far Cry / Weapons guide

Far Cry Weapons guide: four slots, rifles, rockets and ammunition

Build a practical loadout for the original PC campaign.

Edition covered

Original 2004 Crytek PC campaign and PC publisher screenshots. Far Cry Instincts, Evolution, Vengeance and Far Cry Classic have differences and are not used as interchangeable walkthroughs.

5 items · one picture per entry · open a picture for full size.

Weapons guide

M4 in Far Cry
General-purpose rifle

M4

Use: Controlled fire across ordinary infantry ranges.

Reference

P90 in Far Cry
Compact automatic weapon

P90

Use: Close fighting in facilities.

Reference

Quick notes

  • Four slots reward complementary weapons. Jack can carry four weapons.
  • Use optics for the right distance. A scoped weapon is valuable on the island’s long sightlines.
  • Explosives answer different problems. Grenades and rockets can punish clustered or heavy targets, but firing them at close range creates its own danger.
  • Inspect the replacement before dropping a gun. A weapon swap may trade a useful ammunition reserve for a nearly empty pickup.

Use optics for the right distance

Loadout checks
QuestionDecisionBenefit
Is there a close-range option?Keep a fast response weaponSurvive a sudden indoor rush
Can a distant target be engaged?Carry a scoped option when availableAvoid crossing a watched field
Is a heavy threat ahead?Preserve explosivesKeep a suitable counter
Is ammunition scarce?Favor a supplied weaponAvoid an empty specialty slot
Will the next area be indoors?Adjust before entryReduce awkward weapon switching
Useful tip

A weapon swap may trade a useful ammunition reserve for a nearly empty pickup.

References
Guide references
ReferenceWebsite
Far Cry publisher listingstore.steampowered.com
Official Far Cry PC manualstore.steampowered.com