Far Cry / Health, armor and Trigens
Far Cry Health, armor and Trigens: surviving the later campaign
Understand the original survival resources and the change from mercenaries to mutants.
Edition covered
Original 2004 Crytek PC campaign and PC publisher screenshots. Far Cry Instincts, Evolution, Vengeance and Far Cry Classic have differences and are not used as interchangeable walkthroughs.
3 items · one picture per entry · open a picture for full size.
Health, armor and Trigens
More health, armor and trigens
- Stamina — Recovery after exertion · Keep enough for a useful escape
- Weapon ammunition — Compatible pickups · Check before a major fight
Quick notes
- Health and armor are finite pickups. The HUD tracks health and armor separately.
- Close Trigens punish narrow escape routes. Fast melee mutants can cross a small room quickly.
- Heavy mutants need sustained control. Large armored or rocket-equipped threats demand cover and suitable firepower.
- Use enemy conflict when the encounter allows it. Mercenaries and Trigens may fight one another.
Health and armor are finite pickups
| Threat | Danger | Response |
|---|---|---|
| Mercenary rifleman | Accurate ranged fire | Scout, use cover and return aimed shots |
| Fast melee Trigen | Rapid close approach | Keep distance and a clear retreat |
| Armed Trigen | Ranged pressure with mobility | Break sight and avoid a static duel |
| Heavy rocket Trigen | Explosive attack and durability | Use solid cover and heavy firepower |
| Mixed encounter | Several factions and angles | Observe the conflict before entering |
Useful tip
Mercenaries and Trigens may fight one another.
References
| Reference | Website |
|---|---|
| Far Cry publisher listing | store.steampowered.com |
| Official Far Cry PC manual | store.steampowered.com |



