Battle Frontier Symbols: Silver & Gold Requirements
All seven Emerald Battle Frontier silver and gold Symbol milestones: battles, tournaments, rooms and floors, with eligibility and singles requirements.

Original Pokémon Emerald on Game Boy Advance. Initial story encounters and Emerald’s own Battle Frontier; remakes, ROM hacks and later generations can have different rules.
All seven silver and gold Symbol requirements
Defeat the Frontier Brain at the milestone below to earn that facility’s Symbol. These are consecutive streak requirements, not lifetime totals. The silver and gold values belong to the same streak: Tower gold is battle 70, not 35 plus another 70.
Scroll horizontally to see every column.
| Facility | Brain · Symbol | Silver challenge | Gold challenge | How to count progress |
|---|---|---|---|---|
| Battle Tower | Anabel · Ability | Battle 35 | Battle 70 | 5 / 10 sets of 7 battles |
| Battle Dome | Tucker · Tactics | Final of tournament 5 | Final of tournament 10 | 4 battles per tournament |
| Battle Palace | Spenser · Spirits | Battle 21 | Battle 42 | 3 / 6 sets of 7 battles |
| Battle Arena | Greta · Guts | Battle 28 | Battle 56 | 4 / 8 sets of 7 battles |
| Battle Factory | Noland · Knowledge | Battle 21 | Battle 42 | 3 / 6 sets of 7 battles |
| Battle Pike | Lucy · Luck | Room 28 | Room 140 | 2 / 10 passes of 14 rooms |
| Battle Pyramid | Brandon · Brave | After floor 21 | After floor 70 | 3 / 10 climbs of 7 floors |
Use Single Battle in Tower, Dome, Palace and Factory for Symbol challenges. Doubles, Multi and Link modes do not produce their Frontier Brain Symbol fights. Arena, Pike and Pyramid have their own fixed formats.
Dome silver is the final match of the fifth consecutive tournament: win the first four tournaments, then reach and win that final. Pike counts rooms, while Pyramid counts floors; those numbers are not trainer-win requirements.
How to unlock the Battle Frontier
- Defeat Wallace and enter the Hall of Fame.
- Receive the S.S. Ticket from your father at home after the credits.
- Board the S.S. Tidal from Slateport or Lilycove and meet Scott on board.
- Use the ship’s Battle Frontier destination after that first voyage. Once you have visited, Fly provides a convenient return.
Ruby and Sapphire have a Battle Tower, but they do not contain Emerald’s seven-facility Frontier. This guide also does not cover the different facilities in Platinum or HeartGold/SoulSilver.
Eligibility and level formats
For the facilities that use your own team, choose eligible Pokémon with no duplicate species and no duplicate held items. Several Pokémon can enter holding nothing. Eggs cannot enter.
The banned species are Mewtwo, Mew, Lugia, Ho-Oh, Celebi, Kyogre, Groudon, Rayquaza, Jirachi and Deoxys. Other legendary Pokémon are not automatically banned: Latias, Latios and the three Regis are examples of eligible species.
Level 50 rejects entrants above level 50; it does not lower your level-70 story Pokémon to 50. Lower-level entrants remain lower level. Open Level accepts higher levels and has an opponent-level minimum of 60, with opponent levels rising to match your highest-level Pokémon. Avoid mixing a high-level attacker with much weaker partners.
The Factory supplies rentals rather than using your trained team. The Pyramid supplies a separate Battle Bag for its exploration challenge. Do not expect your usual story Bag to be available during Frontier battles.
The rules that change your team plan
- Tower: choose three Pokémon for singles and win seven battles per set. Aim for a switch option against each shared weakness.
- Dome: register three, then choose two for each match in a four-match knockout tournament. Inspect the opponent’s available team before selecting your pair.
- Factory: select three of six rentals, then exchange for a defeated opponent’s Pokémon between battles. Evaluate the actual moves and held item, not only the species.
- Arena: switching is prohibited. If both active Pokémon survive three turns, judging compares Mind, Skill and Body; passive healing plans can lose a judgement.
- Palace: your Pokémon select their actions according to their natures. A moveset that works under direct commands may perform poorly here.
- Pike: pass fourteen rooms per challenge, choosing between doors that can lead to battles, recovery, status effects or wild Pokémon. Preserve HP and status condition between rooms.
- Pyramid: explore seven increasingly difficult floors per climb, collect supplies for the Battle Bag, and locate each exit. Brandon appears after the milestone climb.
Protect your streak and claim the completion rewards
Use the receptionist’s suspend/save option when available. Turning the game off during an active challenge without following its save procedure can invalidate the streak. Level 50 and Open Level keep separate streaks, and battle modes also have separate records.
Losing resets the relevant current streak, but it does not remove a Symbol already earned. If you earned Tower silver and later lost, rebuild the Tower singles streak to 70 for gold; you do not need to collect silver again.
After earning all seven silver Symbols, visit Scott’s house in the Frontier for a Lansat Berry. All seven gold Symbols earn a Starf Berry. The silver and gold Tower shields are separate rewards for Tower streaks of 50 and 100 wins.
Sources and verification
Original guidance for the unmodified Game Boy Advance release of Pokémon Emerald. Team data, move rules and requirements were checked on 5 October 2026. Tactics are recommendations; damage and battle outcomes depend on your Pokémon and choices.
References
Covered edition: Original Game Boy Advance release; not Omega Ruby or Alpha Sapphire.
