Tom Clancy's Splinter Cell: Chaos Theory adventure archiveTom Clancy's Splinter Cell: Chaos TheoryGUIDES
Tom Clancy's Splinter Cell: Chaos Theory / Gadgets and OCP

Tom Clancy's Splinter Cell: Chaos Theory gadgets and OCP: temporary lights, sticky shockers and scouting

Choose a Chaos Theory loadout and use electronic disruption without being caught by the return of the light.

Edition covered

The original Chaos Theory solo campaign using the PC/Xbox level structure. Ubisoft Steam screenshots show original PC gameplay. PS2/GameCube level differences and current online-service availability are not assumed.

9 items · one picture per entry · open a picture for full size.

Electronic and scouting tools

OCP in Tom Clancy's Splinter Cell: Chaos Theory
Temporarily disrupt electronics

OCP

Limitation: Effect ends; plan the exit.

Reference

EMF vision in Tom Clancy's Splinter Cell: Chaos Theory
Identify electronic equipment

EMF vision

Limitation: Does not replace normal navigation.

Reference

Encounter tools

Quick notes

  • Plan the crossing before using OCP. The pistol’s OCP can temporarily disrupt suitable electronics.
  • Use remote information to avoid a blind entry. The optic cable, sticky cameras and vision modes reveal different parts of a room.
  • Choose the loadout for the objective. The pre-mission selection changes available equipment.
  • Keep launcher ammunition purposeful. Sticky shockers and airfoil rounds are finite.
Useful tip

Sticky shockers and airfoil rounds are finite.

References
Guide references
ReferenceWebsite
Tom Clancy's Splinter Cell: Chaos Theory publisher listingstore.steampowered.com
Ubisoft Chaos Theory manual, Xbox editionwww.manualslib.com
PC/Xbox campaign walkthroughwww.gamespot.com